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  1. #1
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SannaR View Post
    You mean giving PLD back their ability to use raise?
    A tank would not be able to use raise because they're too busy being hit. Go ahead. Use your free phoenix downs obtained from POTD. Try to use that while being attacked. This has ALWAYS been an option but I can count on one hand how many times someone has one.

    As opposed to some freemium games that have the equivalent item only in the cash shop and basically hold being able to complete the dungeon for ransom.
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  2. #2
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by KisaiTenshi View Post
    A tank would not be able to use raise because they're too busy being hit. Go ahead. Use your free phoenix downs obtained from POTD. Try to use that while being attacked. This has ALWAYS been an option but I can count on one hand how many times someone has one.

    As opposed to some freemium games that have the equivalent item only in the cash shop and basically hold being able to complete the dungeon for ransom.
    You can't use a phoenix down in combat and a hardcast raise if a PLD was able to have their raise back and being able to cast it during a fight would be as doable as a healer having to do so. You don't alway get interrupted while casting as it takes about as much of time as it does in the early dungeons where you have to interact with something. It would also be a dps loss and hopefully they'd use it on someone who could res. It would also probably lead to a wipe which I thought was the whole point for why the OP wants this feature. I almost always have a phoenix down on me due to being dragged into a deep dungeon by someone. Bronze chests throw them at me so often that I have multiple. One in my saddle bag and one on each of my retainers. Still one should try to communicate and ask for a wipe especially if the group is low on time and it would be quicker to just to wipe and reset and go again as a group.
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  3. #3
    Player
    KisaiTenshi's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2,775
    Character
    Kisa Kisa
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SannaR View Post
    You can't use a phoenix down in combat and a hardcast raise if a PLD was able to have their raise back and being able to cast it during a fight would be as doable as a healer having to do so. You don't alway get interrupted while casting as it takes about as much of time as it does in the early dungeons where you have to interact with something. It would also be a dps loss and hopefully they'd use it on someone who could res. It would also probably lead to a wipe which I thought was the whole point for why the OP wants this feature. I almost always have a phoenix down on me due to being dragged into a deep dungeon by someone. Bronze chests throw them at me so often that I have multiple. One in my saddle bag and one on each of my retainers. Still one should try to communicate and ask for a wipe especially if the group is low on time and it would be quicker to just to wipe and reset and go again as a group.
    That's because the game's overall design doesn't require the phoenix down (that's what the healer was for) and it actually works exactly how Raise works in 2.0 because of the "enhanced raise" trait needed to use it in combat. (And other games that have such items, usually have "individual" and "party raise"... in their cash shop.) There's no place to buy them in the game. So clearly this item was essentially unintended to be used like it get's used in 1-9 (where it was your only way to raise the healer during/after combat.)

    The point being there's no actual levers given to raise the healer once they're down, and if the tanks had raise, they would basically stop taking the healer into the dungeon rather than using it to raise only the healer. No instead that should have been part of LB functionality, but the meta is basically to never use LB except to hit the last 2% of a boss. If the entire party is down using LB3 by the tank is basically pointless. It might be worth considering having LB functionality changed so that it will revive the healer if the healer is down in that case, but really, it might just be better to have three LB buttons where it just does a Tank, Heal or DPS LB, and any party member can fire it as long as they have a healer.
    (0)