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  1. #51
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    251
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Shhhh not too loud! You could make them stop loving doing that.
    (1)

  2. #52
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,179
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    What’s the mediatour apm for drk? It loses bw, 1200mp, 2 plunges and the things it gains are gcds so have no impact right? So that should be 40.5 down to 37.1ish.

    Warrior gains the ogcd thing in inner release so should be up 36 -> 37?
    (0)

  3. #53
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    251
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Ah here another reason! Too feel 0.1 amp over WAR!!!!!
    (0)

  4. #54
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by fulminating View Post
    What’s the mediatour apm for drk? It loses bw, 1200mp, 2 plunges and the things it gains are gcds so have no impact right? So that should be 40.5 down to 37.1ish.

    Warrior gains the ogcd thing in inner release so should be up 36 -> 37?
    Remember how we talked about Warrior cannibalising Dark knight's job identity every other expansion?
    Warrior is gaining 2 ogcd's every minute, Dark knight is losing Plunge, (2apm) and blood weapon (1apm) But we're also taking a big hit to our mana economy.
    Drk will cast bloodspillers and a new gcd more often, delaying your 123 mana gain. And of course, our bw stacks regen less mana.

    Aren't you excited?
    Dark knight players can't have nice things because War needs to do everything better.
    Congratulations War mains, another Drk player has quit.
    (7)
    Last edited by GoatOfWar; 06-19-2024 at 09:40 PM.

  5. #55
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Oizen View Post
    What I think ended up happening actually is that they based the 6.4 balancing on the numbers from TOP, in which there's a commonly used exploit involving DRK where you kill yourself to be revived by the healer lb3spam for mp refills.

    The devs likely do not factor these sort of things in and only quickly look at numbers, as thats the easiest least effort thing to do, which would also explain why GNB got damage buffs.
    Nah, it's because the devs looked at the 3 previous patches and saw that DRK was played significantly more than the other 3 tanks in Abyssos Savage and both ultimates, so the other 3 tanks got buffs. In the patches the ultimates released in, DRK had more than clears than PLD+WAR combined. Is that OK when it's your favourite tank at the top?

    I think Abyssos did a lot to make everything that people complain about on WAR not as strong (random stack/spread tankbusters, dots, vulns etc), and if the devs had kept those design choices for Anabaseios there wouldn't be as many complaints about WAR. Instead, they just simplified tank mechanics again.
    (4)
    Last edited by Launched; 06-19-2024 at 10:19 PM.

  6. #56
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Launched View Post
    Nah, it's because the devs looked at the 3 previous patches and saw that DRK was played significantly more than the other 3 tanks in Abyssos Savage and both ultimates, so the other 3 tanks got buffs. In the patches the ultimates released in, DRK had more than clears than PLD+WAR combined. Is that OK when it's your favourite tank at the top?

    I think Abyssos did a lot to make everything that people complain about on WAR not as strong (random stack/spread tankbusters, dots, vulns etc), and if the devs had kept those design choices for Anabaseios there wouldn't be as many complaints about WAR. Instead, they just simplified tank mechanics again.
    People complain about War because it's the best solution to every tank problem, and you guys (yes, YOU included) cry any time another tank finds a niche.

    Quote Originally Posted by Launched View Post
    DRK is completely fine defensively in dungeons and shouldn't require any GCD healing. It doesn't need buffed.

    PLD and GNB should lose a bunch of healing, to be honest.
    War players, yourself included, just have an inherent need for your job to do everything better than the other tanks.
    And when you are on top, you nonchalantly just tell people to play what they want to play. When there isn't any reason to anymore.
    You guys are the primary driving force of the homogenisation in the role. If another tank can do something cool or good, you NEED it too. And then everyone else gets the new thing by proxy.
    None of you care about the job identities of other jobs, you'll gladly cannibalise it. But you will yell '' muh job identity'' when another tank gets to do something Warrior can, or someone even suggests it.
    (5)
    Last edited by GoatOfWar; 06-19-2024 at 11:01 PM.

  7. #57
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Making a job just too overpowered not to bring because it's not popular by gameplay experience or aesthetic is some amateur nonsense as far as game designing goes. And a pretty good example why the devs need to fucking stop staring blindly at play rates and assuming niches are inherently an issue.
    (5)
    Last edited by ThorneDynasty; 06-19-2024 at 11:30 PM.

  8. #58
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,397
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Launched View Post
    Nah, it's because the devs looked at the 3 previous patches and saw that DRK was played significantly more than the other 3 tanks in Abyssos Savage and both ultimates, so the other 3 tanks got buffs. In the patches the ultimates released in, DRK had more than clears than PLD+WAR combined. Is that OK when it's your favourite tank at the top?

    I think Abyssos did a lot to make everything that people complain about on WAR not as strong (random stack/spread tankbusters, dots, vulns etc), and if the devs had kept those design choices for Anabaseios there wouldn't be as many complaints about WAR. Instead, they just simplified tank mechanics again.
    But they didnt do anything that actually helped WAR in that situation, they buffed fell cleave.
    (3)

  9. #59
    Player
    Metricasc's Avatar
    Join Date
    Jun 2020
    Location
    Ul'dah
    Posts
    47
    Character
    Adrian Montoya
    World
    Ravana
    Main Class
    Paladin Lv 100
    One of the main issues i find with WAR, is that Holmgang is by far the strongest invuln out of all 4 tanks. to the point that it barely has a major downside from having a whopping 4 min CD the downside of holmgang is completely circumvented by WAR's own sustain and the powerful OGCD tools from healers and any negative effects it had (used to bind the WAR in place, used to only be 8s rather than 10s) have been more or less completely nullified as of late.

    holmgang being a 4 mins cooldown allows the WAR to get extra uses of their invuln compared to the other 3 tanks overall. take DSR for example, a 16-20 min fight (in a scenario of a 3-3-2 towers and cauterize invulns):

    PLD, DRK, and GNB only gets invuln uses in the p3 busters, and the cauterize at the end of p6.
    Warrior? they get 3 extra; thordans triple cleaves right at the start of p2, thordan's triple cleaves in between of wrath of the heavens and death of the heavens, and the final set of towers before enrage in Dragon king thordan.

    take a shorter fight for example, p8s p2. in a scenario for all other tanks for the 4 busters it comes down to, invuln one tank > stack tanks + CD's > invuln with second tank > all tank cooldowns + stack following auto.
    with a WAR? war holmgang and takes autos after solo + other tank CD's > both tanks CD and stack > other tank's invuln and take autos solo + WAR CD's > holmgang and take last auto solo + other tank sink remaining cooldowns.

    one of the main ways i would suggest to rebalance holmgang is simply; slightly increase its cooldown to be level with Living dead at 5 mins. in fact, i would overall bring down the variance of tank invuln cooldowns from 4-7 mins to about 5-6 mins generally.
    (4)

  10. #60
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by GoatOfWar View Post
    Funny how that logic didn't apply when Warrior wasn't the best solution to every problem.
    Literally been playing this job since ARR, across all patches and expansions even when it wasn't good.
    (0)

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