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  1. #1
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Oizen View Post
    What I think ended up happening actually is that they based the 6.4 balancing on the numbers from TOP, in which there's a commonly used exploit involving DRK where you kill yourself to be revived by the healer lb3spam for mp refills.

    The devs likely do not factor these sort of things in and only quickly look at numbers, as thats the easiest least effort thing to do, which would also explain why GNB got damage buffs.
    Nah, it's because the devs looked at the 3 previous patches and saw that DRK was played significantly more than the other 3 tanks in Abyssos Savage and both ultimates, so the other 3 tanks got buffs. In the patches the ultimates released in, DRK had more than clears than PLD+WAR combined. Is that OK when it's your favourite tank at the top?

    I think Abyssos did a lot to make everything that people complain about on WAR not as strong (random stack/spread tankbusters, dots, vulns etc), and if the devs had kept those design choices for Anabaseios there wouldn't be as many complaints about WAR. Instead, they just simplified tank mechanics again.
    (4)
    Last edited by Launched; 06-19-2024 at 10:19 PM.

  2. #2
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Launched View Post
    Nah, it's because the devs looked at the 3 previous patches and saw that DRK was played significantly more than the other 3 tanks in Abyssos Savage and both ultimates, so the other 3 tanks got buffs. In the patches the ultimates released in, DRK had more than clears than PLD+WAR combined. Is that OK when it's your favourite tank at the top?

    I think Abyssos did a lot to make everything that people complain about on WAR not as strong (random stack/spread tankbusters, dots, vulns etc), and if the devs had kept those design choices for Anabaseios there wouldn't be as many complaints about WAR. Instead, they just simplified tank mechanics again.
    People complain about War because it's the best solution to every tank problem, and you guys (yes, YOU included) cry any time another tank finds a niche.

    Quote Originally Posted by Launched View Post
    DRK is completely fine defensively in dungeons and shouldn't require any GCD healing. It doesn't need buffed.

    PLD and GNB should lose a bunch of healing, to be honest.
    War players, yourself included, just have an inherent need for your job to do everything better than the other tanks.
    And when you are on top, you nonchalantly just tell people to play what they want to play. When there isn't any reason to anymore.
    You guys are the primary driving force of the homogenisation in the role. If another tank can do something cool or good, you NEED it too. And then everyone else gets the new thing by proxy.
    None of you care about the job identities of other jobs, you'll gladly cannibalise it. But you will yell '' muh job identity'' when another tank gets to do something Warrior can, or someone even suggests it.
    (5)
    Last edited by GoatOfWar; 06-19-2024 at 11:01 PM.

  3. #3
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,431
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Launched View Post
    Nah, it's because the devs looked at the 3 previous patches and saw that DRK was played significantly more than the other 3 tanks in Abyssos Savage and both ultimates, so the other 3 tanks got buffs. In the patches the ultimates released in, DRK had more than clears than PLD+WAR combined. Is that OK when it's your favourite tank at the top?

    I think Abyssos did a lot to make everything that people complain about on WAR not as strong (random stack/spread tankbusters, dots, vulns etc), and if the devs had kept those design choices for Anabaseios there wouldn't be as many complaints about WAR. Instead, they just simplified tank mechanics again.
    But they didnt do anything that actually helped WAR in that situation, they buffed fell cleave.
    (3)

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