What a scummy take. So short sited, failing to see that players in the high end who have cleared ultimate fights as well as casuals who haven't even played very long have joined the strike. We're not just one group of people who don't feel catered to. Players from all tiers of play are mad. If you care about the game, and want to see it become better, your opinion should be valued by the dev team.
I'm tired of hearing the argument "Go try harder content, you haven't experienced what REAL healing is like" but then players who have gone and done said content are told "Oh, well, you're just to good at the game, of course this content isn't engaging for you."
We're asking for surprisingly little. It boils down to when there's not a lot of healing to be done, let us do something that's on par with what tanks do when there's no mitigation mechanics. If there is healing to do, let us have fun and unique ways to do said healing.
We'd also like (and i know this is a big ask) if damage was increased enough so that the "bosses" actually had some amount of threat, and increase mob damage just enough so that the tanks can't solo a dungeon that is suppose to be made for 4 people.