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  1. #1
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    659
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by OogaShaka View Post
    I like when people quote random damage numbers without solid proof of said numbers
    Here's the numbers
    (10)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  2. #2
    Player
    Morr_Ar's Avatar
    Join Date
    Jun 2024
    Posts
    17
    Character
    Morrigan Arseid
    World
    Omega
    Main Class
    Viper Lv 100
    The hard reality is that a key thing making Healers obsolete under the current encounter and dungeon design is the over-tuning of Tanks, with Warrior being the most egregious offender. The options are to either push the damage output of normal content such that Tanks cannot sustain themselves and need to rely on Healers, or Tank sustain is pruned.

    The latter is the easier change to implement (and can be easily adjusted as more data is collected and analysed) and also avoids risking punishing DPS players with one-hit deaths when either a mechanic hits them or they end up in a situation where they briefly hold enmity.

    Anyone who suggests that the healer redundancy problem can be fixed in a vacuum without touching the other roles is exhibiting naivete with regards to how balancing in games works. Any changes to healer kits will not mean much when a Warrior still has 4 GCDs of up to 2400 cure potency in trash pulls on a 25 second CD, and 1,200 cure potency oGCD heal with a 200 potency regen on top of it.
    (21)

  3. #3
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by WaxSw View Post
    I'll be honest, I'm shocked.

    You're telling me they homogenized and gutted the entire role but they can't even balance it?



    lmfao
    (10)

  4. #4
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    357
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HighlanderClone View Post
    I'll be honest, I'm shocked.

    You're telling me they homogenized and gutted the entire role but they can't even balance it?

    lmfao
    That has a very limited number of parses, allowing for a small number of people to heavily influence the results. Graphs with more parses will generaly show healers with much more similar dps.
    (1)

  5. #5
    Player
    Join Date
    Apr 2024
    Posts
    448
    Quote Originally Posted by aiqa View Post
    That has a very limited number of parses, allowing for a small number of people to heavily influence the results. Graphs with more parses will generaly show healers with much more similar dps.


    OK, I mean if you go back the entire tier, at the high-end the discrepancy is still insane. Once people have it on farm AST and SCH just runs out of the park.

    And sure you could say: "well shouldn't the mid-end/low-end matter"

    But those people ain't doing week 1 clears, the high-end is the one clearing in week 1, and SE balances damage numbers to appease week 1 clearers crying about imbalance.
    (0)
    Last edited by HighlanderClone; 06-15-2024 at 09:17 AM.

  6. #6
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by HighlanderClone View Post
    I'll be honest, I'm shocked.

    You're telling me they homogenized and gutted the entire role but they can't even balance it?



    lmfao

    That's honestly the fucking funniest part. All this homogeneity pursued for ALL jobs, not just healers, and we still had issues this very expansion with some jobs straight not being able to reach dps checks on p8s' release or some job compositions sometimes failing miserably and sometimes succeeding hilariously vs TOP phases because of crit and limit break variance.

    In light of this, I think they should relax about balance and just focus on making the jobs fun. They've always been quick to tweak the numbers to make sure no jobs are incapable of clearing the current duties, so it's not like focusing on fun first wouldn't mean some jobs are just utterly abandoned.
    (9)

  7. #7
    Player
    Pip_Chick's Avatar
    Join Date
    Jan 2022
    Location
    Yak T'el
    Posts
    1,133
    Character
    Pip Chick
    World
    Omega
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HighlanderClone View Post
    I'll be honest, I'm shocked.

    You're telling me they homogenized and gutted the entire role but they can't even balance it?



    lmfao
    I'll be honest. I don't think they are even trying to.
    It is sad, but I truly feel they are building the game focused around damage to such a point that it makes everything else nonimportant. And all Jobs in the game feel it. Healers the most since their damage spells are few and yet that is what you press a majority of the time. Tanks feel it too, but to a lesser extent since they do have a DPS-adjacent rotation. While the DPS role will feel it the less, but with some exceptions depending on the specific role (like melee will feel it the least while ranged will feel it the most).

    The entire battle design is made with DPS in mind and they NEED to bring Tank and Healer into the discussion.
    (8)
    ₍ᐢ. .ᐢ₎