Quote Originally Posted by Connor View Post
It makes no sense to me that they create rng/proc based jobs, only to then delete all rng/proc elements from said jobs, without every having a replacement for people who liked the initial playstyle.

Which frankly seems to be just how things go in FFXIV. A playstyle is created, someone complains, devs go absolutely crazy removing all traces of said playstyle, then never attempt to put it back together properly. I mean, look at Summoner going from a DoT class to a ‘big hitter’ class. Like I enjoy the current Summoner (yes obviously I’m aware it has many, many, many issues) but I can’t fathom why they wouldn’t then take the pre-existing playstyle and apply it to a job that was more thematically/mechanically designed for DoT style gameplay.

Arguably Ranged DPS between Stormblood and Shadowbringers is another one; they went from being slightly supportive dps to copy-paste clones with the exact same raid buffs as literally every job in the game. If you liked supporting the party? ‘Fuck those guys’ seems to be SE’s response
Definitely agree on SMN. I can be much more at peace with leaving SMN behind for the ravenous hyenas and their constant arguments over the theme of that class if I have a different DoT managing spell caster to play.

The problem with Phys Range was the removal of TP and the irrelevancy of MP, as supporting refuels on those resources were a core mechanic of that support role. They were never given a replacement party mechanic that justifies their role, as Silencing (Interjecting) is hardly ever used and tanks can just do it anyway. In my opinion, seeing Scholar receive Expedient kind of shows that the battle team has completely forgotten that there even are role actions to begin with. Why is there a movement speed buff tied to a healer mitigation when that would make a lot more sense being a Phys range role action?