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  1. #101
    Player
    Chasingstars's Avatar
    Join Date
    Oct 2020
    Location
    Ul'dah
    Posts
    754
    Character
    Zoh Chah
    World
    Zalera
    Main Class
    Lancer Lv 80
    Step 1: Thundercloud style trait (on 10% proc: Dot button becomes glowy that will deal upfront damage and reapplies dot)
    Step 2: Traits that further upgrade the proc chance of the thundercloud style trait to say around 33% at the high end.
    Step 3: Bane (Spread your dot onto nearby existing enemies.)
    Step 4: Boost (raises potency of your next spell by 50%)
    Step 5: Moonflute (50% increased damage and 30% increased speed for 15 seconds, after that, for 15 seconds, unable to use any actions)
    Step 6: Traits that reduce the 15 seconds of inactivity from moonflute.
    Step 7: Mortal Flame (Your dot has effectively infinite duration)
    Step 8: Ruin 1/2/3 variable potency (Filler spell/combo has increased potency while enemy has your dot)
    Step 9: Gauge meter that fills with each tick of your dot or your hot
    Step 10: Gauge meter spender ability that creates a shadowflare-style pool beneath an enemy
    Step 11: A HoT applied to self.
    Step 12: Sharpcast where we force a thundercloud proc.

    At least that is what I want.
    (0)

  2. #102
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,132
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Hanzz96 View Post
    There are 18 other jobs currently that fo not have procs/rng
    That's because over time its been removed. I was wondering if you were submitting feedback when BLM was getting bulldozed. Or are you just submitting feedback for jobs you play exclusively? Not trying to be snarky but I genuinely do not remember you submitting this type of feedback for BLM. And no I have not checked what jobs you play.

    In any case, removing procs and RNG (and while we're at it, I'd like my timers back thank you) can only really be based on two player based motivations unless I'm not thinking of something: how the job feels to play and DPS. The former is something anyone can comment on but DPS is, on the whole, only something I would expect someone who has done high end content to care about. In the presentation you keep referencing they mentioned modifying actions to offset a DPS loss. Is that something Jimmy who plays once a week is going to even be aware of? Odds are if you care about DPS, you're using and understand how to interpret FFLogs. If you're doing that, odds are you know openers, standard and maybe nonstandard rotations. You play or played high end content.

    That said, I think we're in a post "is it the casuals or is it the raiders" era. Evolved is just what the team (or technically one person) wanted. They told us, this is a great time to jump into healing if you haven't before (I'm sure it was also easier back when WHM actually was lvl 50 and had less buttons). We could interpret this as a push to get more people healing, and maybe it is, but it's also just about attracting people to the game in a prime time, heavily viewed event. And it's not like only jobs got reworked, they introduced 9 million other things that seem to simply be in their financial interest, bringing people back to the game. While it would be nice to blame whoever for the accessibility push, I don't think its useful or interesting to blame Evolved on anyone really except people who mass unsubbed from DT and forced their hand in doing a massive update. But if we did have to pin it down it's all of the above. It's players who care about DPS loss, its players who are scared to heal or find it too difficult, etc.
    (0)
    Last edited by Turtledeluxe; 04-27-2026 at 12:39 PM.

  3. #103
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,414
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Turtledeluxe View Post
    (I'm sure it was also easier back when WHM actually was lvl 50 and had less buttons).
    I sure don't have that impression. StoneI-II, AeroI-II were separate spells, Fluid Aura existed, Cleric Stance existed, MP management was real, autos and tankbusters could crit, cast times were longer (especially Holy), and cross-classing existed.

    And yet, tanks were apparently the ones that had scarcity problems up through SB, to the point where they created achievements to lure players into it.
    (0)

  4. #104
    Player
    Xieldras's Avatar
    Join Date
    May 2019
    Posts
    261
    Character
    Xiel Naweh
    World
    Seraph
    Main Class
    Bard Lv 100
    So RNG and procs are biting the dust after all huh?

    They clearly want to remove all the 'mini-games' from the jobs now and make us focus uniquely on the bosses and environments. Too early to scream 'Homogenization!' but I'm not convinced yet of their 'unique jobs' marketing. They can't even do a classic pet class to bring into current content.
    (4)

  5. #105
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    283
    Character
    Ifione Leclerc
    World
    Seraph
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Xieldras View Post
    So RNG and procs are biting the dust after all huh?

    They clearly want to remove all the 'mini-games' from the jobs now and make us focus uniquely on the bosses and environments. Too early to scream 'Homogenization!' but I'm not convinced yet of their 'unique jobs' marketing. They can't even do a classic pet class to bring into current content.
    Nah this is homogenisation and "be careful what you wish for" the bard they showed is just EW SMN and it seems from the 2 dps they showed that jobs are moving from 120s to 60s just like SMN. This is about making an easy mode so people resub not about keeping long lasting high end players who engaged with the battle system. Its about making the game switch 2 friendly.
    (7)

  6. #106
    Player
    Turtledeluxe's Avatar
    Join Date
    Feb 2023
    Posts
    1,132
    Character
    Kinda Hungry
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Azurarok View Post
    I sure don't have that impression. StoneI-II, AeroI-II were separate spells, Fluid Aura existed, Cleric Stance existed, MP management was real, autos and tankbusters could crit, cast times were longer (especially Holy), and cross-classing existed.

    And yet, tanks were apparently the ones that had scarcity problems up through SB, to the point where they created achievements to lure players into it.
    This is fair, I should have been more clear I meant moreso in our current "streamlined" leveling. I started around ShB patches. In any case I just mean, since Evolved is focused on being feature complete at 50, it may appear sort of basic compared to the fully developed jobs we have now. Which really its kinda irrelevant to this topic because by no means is this self imposed goal an excuse to kill off procs or RNG. But also I think people are being too quick to toss out Reborn mode and are kinda assuming they will be blacklisted from content and while I do suspect it may happen, I don't think it will prevent a meaningful number of people from clearing content if at all. Could easily be wrong about this in which case I will eat my keyboard I guess. Watch it be a 5% DPS difference or so just because I said this.
    (2)

  7. #107
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    683
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    Dancer and Bard had well designed rng in their kits but old machinist 123 being proc based unless you had bullets made no sense because if i don't already have bullets how am i shooting the gun?! I really like current machinist minus some aoe stuff so im worried and excited for 8.0's version. we're getting an evangelion raid so perhaps a mech suit isnt far away from being in the main kit?
    (1)
    I'm like crit melds fine, I wonder when they'll be me mine! penta meld then i hit rewind, to watch it slot one more time and I got thit SODA!

    -Reginald Pain #1 on the fa mic, blessed with Hydaelyns might, I'll kill ya on sight... *POW*

  8. #108
    Player
    RaionKansen's Avatar
    Join Date
    Aug 2022
    Location
    Ul'dah
    Posts
    112
    Character
    Raion Kansen
    World
    Behemoth
    Main Class
    Samurai Lv 100
    I'm really hoping we get this for AST.
    Mr. Prime developed AST and this is a great time for it to have a return to form.
    (1)

  9. #109
    Player
    Hanzz96's Avatar
    Join Date
    Jan 2022
    Posts
    283
    Character
    Ifione Leclerc
    World
    Seraph
    Main Class
    Gunbreaker Lv 89
    Quote Originally Posted by Reginald_Cain View Post
    Dancer and Bard had well designed rng in their kits but old machinist 123 being proc based unless you had bullets made no sense because if i don't already have bullets how am i shooting the gun?! I really like current machinist minus some aoe stuff so im worried and excited for 8.0's version. we're getting an evangelion raid so perhaps a mech suit isnt far away from being in the main kit?
    Yeah old MCH was bad but current DNC/BRD have great RNG that encourages decisions and quick thinking.
    (0)

  10. #110
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,305
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Old MCH is the only time I fully clicked with a job. Best rng system ever, and the most involved we've had in terms of planning, rng control and management, and pattern recognition on the spot. In comparison, DNC has always been about "whack a mole" with some good caveats around burst priorities (except in EW at its blandest), and BRD has always been about "whack a mole" when a proc lights up, either on the GCD or repertoires.

    Don't get me wrong, I still love the rng and concept beyond those jobs, but they don't come even close to what MCH rng used to be when it comes to quick thinking and decision making.
    (1)

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