A gambler job would go crazy even if that's not specifically what's being requested
I know it was mentioned astrologian was that, but I moreso mean a job using cards and dice to fight
A gambler job would go crazy even if that's not specifically what's being requested
I know it was mentioned astrologian was that, but I moreso mean a job using cards and dice to fight
The only way they'll go back to RNG systems is if they cut back the 2m burst window and scripting fights so heavily. Otherwise people will complain that their booms don't line up with the window. Don't get me wrong, I hate the 2m window, but it simplifies everything from a development standpoint and that's been the direction they've been going for years.
one of the game core issues is how weight -less attacks are.. jobs and encounters..
the only job that you feel the weight of its attacks is BLM.. previously WHM too..
melee feels so swimmy and it is one of the reasons why Melee is easier than BLM
A reminder, in Final Fantasy games the characters/jobs which are heavily RNG dependent are also typically considered some of the worst characters/jobs. which is true even when they have objectively some of the strongest abilities in their respective game. And it's entirely because you the player have little to no control over when and if those abilities ever actually get used. Similarly, characters (such as Gau from FF6) might objectively be some of the strongest characters (with some work), but are typically considered bad because you again have little control over what they actually do.



I don't think RNG based jobs are a bad idea, we have 6 melees and only 1 has RNG elements, MNK.
RPR could be a good candidate since it has so little positionals.
DRK could have procs to make the filler more interesting.
Healers could benefit from it as well... What if their dots could proc a cooldown reduction, such as WHM's Assize getting lowered by 5 seconds? It's only my opinion but I believe Healers lacks reactive gameplay, which makes them very boring when the situation is under control.
I've tried WoW and something I like is a proc that would allow to use an Execution type GCD, that Execution would lower by few seconds a 2 min cooldown.
The only request I have is that the procs should be visible on the job gauge, I don't want to have my eyes glued to my hotbar to see which buttons is shining.
Some RNG is fine, and can keep things interesting. The problem comes when a job's entire identity revolves around pure RNG. Even more if it's a stupidly low probability of procs triggering. It's a difficult balancing act, and IMO bard fails at it. Dancer is fun, but when RNG is against you, there's very little you can do beyond hope for better luck soon.




The irony is that DRK used to have Dark Dance in HW that increased parry dramatically and parry procced Dark Passenger (the OG Dark Arts/Flood of shadow I guess but with more technicalities). Obviously this was bad for when the DRK wasn't MT, but well.I don't think RNG based jobs are a bad idea, we have 6 melees and only 1 has RNG elements, MNK.
RPR could be a good candidate since it has so little positionals.
DRK could have procs to make the filler more interesting.
Healers could benefit from it as well... What if their dots could proc a cooldown reduction, such as WHM's Assize getting lowered by 5 seconds? It's only my opinion but I believe Healers lacks reactive gameplay, which makes them very boring when the situation is under control.
I've tried WoW and something I like is a proc that would allow to use an Execution type GCD, that Execution would lower by few seconds a 2 min cooldown.
The only request I have is that the procs should be visible on the job gauge, I don't want to have my eyes glued to my hotbar to see which buttons is shining.
WhM Assize recast was lowered by Lilies in SB, but unfortunately this was a failure of a design and lilies weren't rng anyway.
Not gonna lie, I'd be very intrigued by a super rng/proc ranged physical job based on Setzer.
Especially if it goes beyond just "press what lights up", and actually introduces serious rng management like old MCH ammo or old SB royal road. You get dealt a hand, and if it's a losing hand, you got to do with what you have and make the most out of it. Dream job.
Last edited by Valence; 09-27-2024 at 07:24 PM.
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