Wouldn't a Heavy on Gravity make more sense? Like, you are literally crushing them under the weight of gravityAnd furthermore, we have Stop... it's just called Stun in this game and WHM uses it instead. It's funny because I remember in HW reading how they were considering giving AST something to compete with Holy but settled on giving it an oGCD stun with a cooldown so it wouldn't piss off WHMs. It would, but I'd still change to put Stop [Stun] on Gravity, Blind on Holy, Heavy on Dyskrasia, Slow on Art of War; it all seems more in line with job identity to me.
First CBU3 rework? They sand off everything interesting about the class until it's a reskin.
I don't practice Soteria -- I ain't got no star globe ball -- If I had a million Broils -- Well, I... I'd cast them all
If I could find that Haima -- And that Eos that she's found -- Well, I'd pop a DOT on Eos -- And I'd Combust her down
When I really wanna play -- White Mage -- All I really wanna weave is my sublime -- cold, Blood Lily
The stun on Holy is necessary because WHM does not have many off-GCD heals. While other healers can do AoE damage with GCDs and still heal the tank with off-GCDs WHM would be locked into spamming GCD heals and their damage would go downhill.And furthermore, we have Stop... it's just called Stun in this game and WHM uses it instead. It's funny because I remember in HW reading how they were considering giving AST something to compete with Holy but settled on giving it an oGCD stun with a cooldown so it wouldn't piss off WHMs. It would, but I'd still change to put Stop [Stun] on Gravity, Blind on Holy, Heavy on Dyskrasia, Slow on Art of War; it all seems more in line with job identity to me.
It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.
Sorry, for misleading you with my rambling about lore as opposed to mechanics. My point was more that Stop already exists and we just call it Stun. That's all. I can understand the purpose of Stun on WHM's Holy and why other healers don't have it.
I don't practice Soteria -- I ain't got no star globe ball -- If I had a million Broils -- Well, I... I'd cast them all
If I could find that Haima -- And that Eos that she's found -- Well, I'd pop a DOT on Eos -- And I'd Combust her down
When I really wanna play -- White Mage -- All I really wanna weave is my sublime -- cold, Blood Lily
#FFXIVHEALERSTRIKE
I'm happy to watch astrodyne die. The cards is a start but that's a lot of play buttons. But really Astro is just white mage with a card mini game. Now the mini game has been pretty reduced so it just seems like white mage if you don't consider the cards. I see another card rework.
What's really priceless is they sort of hyped this to be a huge change, considering it was first promised to be a 6.3 change but pushed back to 7.0. They made it sort of like a big deal only for... ... ... lol.
Come I clap for you, whoever green lighted these changes.
There's Chemist in the names of the skills, but that's about it. What we mostly have is confirmation from the devs that it started as a chemist job and the design was pushed into Sage because chemist as a concept is (and I am inferring the reasons here) (a) too variable and (b) lacking potent weapon designs.
And the design of the job does still retain a lot of Sage-ish elements.
1. Healing and damage magick? It's the healer that plays with damage/healing conversion.
2. The costume very much resembles the original Sage, other than the headgear.
3. The weapon is basically four crystals of light: i.e. the prerequisite to unlock the Sage job in FFIII.
4. The addersting/addersgall and milpreves, as well as the default noulith shape, in my opinion feel like they could have been referencing the "fang" magical items from FFII/FFIII.
You can definitely see some sort of logical throughput of Sage being based on the FFIII version, but with the heavy condition of not using actual BLM or WHM to prevent it conceptually overlapping with RDM.
Last edited by SeverianLyonesse; 06-14-2024 at 02:09 PM.
Shadowbringers derailed FFXIV. Both the story and the job/combat design. It was not worth it.
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