Quote Originally Posted by Silver-Strider View Post
These work fantastically in the turn-based and Active Time Battle systems of past games, he remarks. “However, in an MMORPG, we are not able to stop time. And [if it could] it would kind of overpower the job. And what would be the point of a Time Mage that could not manipulate time?.
And furthermore, we have Stop... it's just called Stun in this game and WHM uses it instead. It's funny because I remember in HW reading how they were considering giving AST something to compete with Holy but settled on giving it an oGCD stun with a cooldown so it wouldn't piss off WHMs. It would, but I'd still change to put Stop [Stun] on Gravity, Blind on Holy, Heavy on Dyskrasia, Slow on Art of War; it all seems more in line with job identity to me.