I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...
I checked my week 1 P7S kill too just to see.
In 11:08, our tanks took 2900 DTPS (WAR) and 2300 DTPS (DRK), both our healers did about 750 single target HPS each (SCH+WHM). Meanwhile, our WAR did about 900 single target HPS.
Again, what is the point of a healing requirement increase if the tanks can cover so much of it entirely for free?
Oh actually yeah, one more thing. I looked at the logs for p7s and saw how much the tanks mitigated/absorbed. I completely removed all healing from the logs, and ignored stuff like heart of light/shake it off/etc, as well as cutting out party mitigation on reprisal, only counting the mit done to tanks. It was just shy of 1.7mil mitigated/absorbed on p7s. Meaning wow, yeah, that confirms it dude. Your tanks just sucked, and you felt like you were useful bc you were carrying bad players. That explains so, so much.
I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...
Your ST hps numbers seem off to me. My week 1 was GNB/PLD AST/SGE.
GNB DTPS 3052 STHPS:846 (no mit) 1915(mit)
PLD DTPS: 2829 STHPS:836 (no mit) 1927(mit)
My HPS on GNB: 1865.8
Sage HPS on GNB: 1332.5
My HPS on PLD: 1118.9
Sage HPS on PLD: 1866.2
my top heals on tanks:
GNB: 1.) Exaltation 2.) Essential Dignity 3.) Stellar Explosion
PLD: 1.) Stellar Explosion 2.) Wheel of Fortune 3.) Intersection (shield)
Last edited by Zolvolt; 06-08-2024 at 01:07 PM.
The argument was about single target abilities being useful or obsolete, so I counted only abilities that specifically targets 1 tank. I didn't count any incidental AoE healing or tank mitigations.
I only counted single target healing and effective healing. Excog, Embrace, Benison, Aquaveil, Nascent Flash etc.
I feel like a lot of the problems with healers kinda stem from the fact that for us to have any fun with the primary element of our job, we require other players to be bad at theirs. It's a kind of weird thing to realize; I don't want harder content, I want worse tanks.
Astrologian used to at least have their own minigame going on that could exist regardless of if your tank knew which end of the gunblade the bullets come out of, but apparently that was a bug, not a feature.
Last edited by Cleretic; 06-08-2024 at 03:39 PM.
That is something I fully agree with in casual content, nier raids with a bad party are about the most fun you can have with a healer in casual content but if you had a bad party in abyssos your party just blew up because the DOT’s were beyond your ability to triage if they weren’t mitigated properly
Even week 5-6 if there weren’t 2-3 mits on those bleedwides you’d struggle to keep the party alive even with both healers GCD heal spamming
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
There's actually 3 ways to make the healer relevant:
1) Every other player is incredibly bad. Not using defensives, not stepping out of orange and eating vuln stacks like candy.
2) Limit every other job in how long they can survive without a healer. Basically nerf tank defensives and remove most of the DPS party healing/mitigation. Force the rest of the party to become unable to survive for long when the healer goes down.
3) Allow the content itself to do more to pressure the healer. Random attacks that ignore aggro, crit autos, crit busters, bleeds, etc.
Number 1 is of course not a regular occurrence, number 2 would make tank players mad because they've experienced godhood, so number 3 remains the only feasible option. However, there is no possible way to design fights to output enough damage to pressure an experienced healer while also letting new healers clear.
And that's why people have been asking for a cut to everyone's healing output so damage can be threatening again.
Player
I checked my p7s clear using the same metrics as him and uh... wow.
WAR DTPS 3162 STHPS 1244 (no mit) 2431 (mit)
GNB DTPS 2572 STHPS 937 (no mit) 2618 (mit)
My HPS on WAR incl AoE: 675
Sage HPS on WAR incl AoE: 1910 (kardia counted for about 800 of that)
My HPS on GNB incl AoE: 1440
Sage HPS on GNB incl AoE: 1296
My HPS on WAR ST only: 109
Sage HPS on WAR ST only (not including kardia): 141
Sage HPS on WAR ST only (including kardia): 955
My HPS on GNB ST only: 496
Sage HPS on GNB ST only: 370
My top heals on tanks (incl aoe):
GNB: 1. Rapture 2. Liturgy 3. Benison
WAR: 1. Rapture 2. Assize 3. Liturgy
My sage top heals on tanks
GNB: 1. Kerakeia 2. Taurochole 3. Kerachole
WAR: 1. Kardia (duh) 2. Kerachole 3. Kerakeia
Yeah I uh... Think this guy just had really shit tanks and was gaslit into thinking single target healing is necessary bc his tanks wouldn't do their job. The sage did more healing than me, but like... the amount of GCD and oGCD casts we had to do was quite low. And the amount that were *actually* needed, and not just padding numbers... no idea. Definitely less than the total.
That's my like, entire point here. We can definitely *use* our single target abilities, but they're not like... actually needed. Mit on tanks rarely matters unless you're trying to completely eliminate a bleed buster, which we did often, even with the warrior taking the shared buster solo (that's why the WAR dtps is so much higher)
This also doesn't account for the glaring problem of... this is entirely w1 stats. What happens w2, w3 onwards as we get more gear and we're needed even less? AST's rng card system is what kept me entertained as the heal/mitchecks got lighter than they already were... and now it's gone, and I got bozo here telling me I should be happy bc I have even more single target stuff to not use once the initial prog is over with, at the cost of the only thing that made reclears bearable?
Last edited by Kissune; 06-08-2024 at 07:18 PM.
I gave AST a shot, and it's still miserable to play, even to think about. Worst iteration by far. Praying for 8.0, I guess...
What if they bought back royal road but made it so it was more of a neutral swap depending on the circumstances
Like say you got 2 ranged in a light party, unless you want to give your melee card to the tank (which depending on if they are bursting properly can actually be good) you could royal road one of your other cards to flip spear to balance
So say the “healing cards” (spire and ewer) could be used to flip spear to balance and the tank cards (bole and arrow) could be used to flip balance to spear
That way if you are willing to give up a bit of the healing you can always play a card optimally
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
|
![]() |
![]() |
![]() |
|