It's easy to understand when you really think about it, people who master non-standard have optimized the punish out of the job. When you know how to adjust your rotation for every situation you will no longer feel any urgency ever. This defeats the entire purpose of the job design, which is for fire to feel really desperate and urgent to get all your potency out in the limited window of time you have. This is why astral soul was added and made necessary on top of getting deleted if you leave astral fire. You now have forced urgency. This is by design and a good thing.
You shouldn't be able to break the core identity of the job design and be more optimal by avoiding to play it as intended. I can see why people are uncomfortable around the changes, because they are used to not being punished as a black mage player. They are used to feeling comfort in adaptibility to avoid ever wasting, and on top of this they are playing in the most effective way possible from a potency perspective.
You act like people like me really care about where they stand in the skill level hierarchy. I care about what I am trying to aim at, and if non-standard is the meta then that would be what I am aiming at even if I currently play really poorly. I am a relative beginner to this game and will be for a long time. Non-standard destroys all urgency in black mage and replaces it with calculated adaptability. It's not harder once you learn it, it's actually easier. Which is why people are struggling with the changes. They will have to actually play BLM the hard way and deal with being punished for misplay. You will have to deal with not being able to get out astral soul all of the time. You will have to deal with the job design for once.
If you don't like the job design of blm, just play pictomancer or something else. BLM has always been about feeling really pressed to get all your potency out before your fire burns out. Non-standard removes this entire feeling from the job. It'd be fine if non-standard wasn't the meta, but the meta shouldn't destroy the core identity of the job.
You can throw a fit all you want and get as mad as you want to get at me, say whatever insults you want to say. At the end of the day I am correct and the devs are too.
The real benefit of nonstandard was the freedom to adjust how long your lines were and to move instants around to wherever you'd want them. It's incredibly liberating and with enough skill you can run circles around RDM. For a lot of people nonstandard is straight up easier, across all skill ranges. It doesn't take a postdoc in statistical thermodynamics to pick up the basics of double transposes or recovery lines. All these changes will do is compress the skill range and BLM does not need a higher skill floor than what it already has.If you don't like playing a punishing job, just say so. Non-standard is not how black mage is supposed to feel.^^^^^^
I played non-standard to get the most out of my damage when I had to move I didn't do it because it did 2% more damage.

Reply With Quote



