Quote Originally Posted by Valkyrie_Lenneth View Post
The problem with rng in job rotations, is that if it's built in a way like old hw Mch, it's just.... Not fun.

Sure, people doing basic content might enjoy it, and maybe people at the highest end of raiding. But casual raiders will likely hate it, because rng for them can be the difference between a clear or a wipe.
Almost like we already have something like that, that doesn't even effect Gameplay... whats it called... oh yeah critical hit and direct hit why is crit/dh fine but small gameplay RNG (that's actually fun) not?