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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Azlith View Post
    I think something that would help make healing more engaging in dungeons would be to have trash throw damage onto anything other than the tank. Have the trash do things like put dots on random party members, focus attack a random party member, use stack marker aoes or just aoes in general would be a good start.
    Many people forget Baelsar's Wall. That extremely spicy pull with multiple archers firing DoTs on random people and the mechs tethering to people along with all the classic AoE spam.

    That pull was actually difficult back in HW and was very easy to wipe on. If only they could give us a modern version of that, something that can actually stress the healer and eat through their resources.
    (21)

  2. #2
    Player
    EusisLandale's Avatar
    Join Date
    Jan 2015
    Posts
    564
    Character
    Eira Landale
    World
    Cactuar
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Aravell View Post
    Many people forget Baelsar's Wall. That extremely spicy pull with multiple archers firing DoTs on random people and the mechs tethering to people along with all the classic AoE spam.

    That pull was actually difficult back in HW and was very easy to wipe on. If only they could give us a modern version of that, something that can actually stress the healer and eat through their resources.
    Amaurot had some trash that would lock on to DPS and stack fire vulnerability, killing them if it went on too long, or on to healers and reduce the healing they could do. That is the last dungeon I can think of that did anything like that.
    (9)