Just want to link this article
It's an interview with Yoshi-P about job ideas that they ultimately abandoned when making new jobs. I find this part particularly hilariously sad.
“On the other hand, we could look at the example of Time Mage,” Yoshida says. “This is a job we had considered previously, but that is known for using time-related abilities such as Haste to speed up the party or Stop to stop time.” These work fantastically in the turn-based and Active Time Battle systems of past games, he remarks. “However, in an MMORPG, we are not able to stop time. And [if it could] it would kind of overpower the job. And what would be the point of a Time Mage that could not manipulate time? So we do place some importance on maintaining the legacy from the Final Fantasy franchise – but now we have fewer jobs that we can work with. So I think moving forward, we will have more original jobs for Final Fantasy 14."
Wasn't this just old AST? Stunning Enemies with Oppression + extending buffs with Time Dilation and Royal Road. No wonder AST keeps getting screwed over since even Yoshi-P is out of touch with how the job used to be themed.