
Originally Posted by
Marxam
Should have kept SB cards but change effects ex:
Draw - changes to play when card drawn
-Balance/Arrow = crit 10% or 5% depending on if melee or ranged respectively, RR effect; increased duration
-Bole/Spear = mitigation 10% or 5% depending on if melee or ranged respectively, RR effect; increased potency, reduced duration
-Spire/Ewer = direct crit 10% or 5% depending on if melee or ranged respectively, RR effect; reduced potency, aoe effect
Royal Road = removes currently drawn card. Applies effect of RR to next drawn card.
Minor Arcana = removes drawn card, MA changes to lady/lord
-Lady = aoe hot
-Lord = aoe heal
Celestial Draw = allows you to choose which card you want. Action rotates through each card as each button is pressed starting with Balance, Bole, Arrow, Spear, Ewer, Spire, continuously while active. First drawn card is random but will always go through the list in the same order.
This emulates SB cards while minimizing the RNG. CD is effectively a searcher allowing you to look for the card you want in your deck. MA replaces undraw and prevents you from messing up a desired effect while getting a heal. RR is another way of removing a card while still gaining positive effect for the next drawn card. Draw and Play share the same button.
Regardless of my copium AST is proof of wasted resources. Spending so much time reworking a job every expansion, only to gut it again means that they never have a foundation to build on. It's going on five expansion with AST and we still don't have a skill that lets you set cards on the field face up for a ground aoe effect of said card, or placing a card face down, only to flip face up (after timer expires) for an aoe effect of that card with its max potency. Underwhelming to say the least.