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  1. #191
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by OliviaLugria View Post
    What? You liked that they removed choice and freedom? The standard rotation didn't change.

    A free fire proc is nice, but every change they made was in service of gutting the job
    Sadly non-standard play is not popular with the main players and especially in JP (casually). The vast majority of players prefer a standard rotation you don't deviate from because its easier then having a priority dps system where you have to make decisions, most people just want a linear simple to follow path for every single job.
    Look at blue mage its not popular because outside of the standard idea of the burst phase and opener you are free to press any button you want.
    (0)
    Last edited by Ramiee; 06-08-2024 at 10:20 AM.

  2. #192
    Player
    Doublejho's Avatar
    Join Date
    Aug 2015
    Posts
    31
    Character
    Kirara Hartmann
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ianmaru View Post
    [/I]
    i cannot get over how aggressively bad your stance is here, it truly does baffle the mind
    (2)

  3. #193
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by OliviaLugria View Post
    What? You liked that they removed choice and freedom? The standard rotation didn't change.

    A free fire proc is nice, but every change they made was in service of gutting the job
    I like that they removed non-standard from the game, yes. The standard rotation isn't enough to justify playing blm in the top end content. It's a disservice to the team.
    (0)

  4. #194
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by HikariKurosawa View Post
    I like that they removed non-standard from the game, yes. The standard rotation isn't enough to justify playing blm in the top end content. It's a disservice to the team.
    So your stance is that skill expression is bad and the only skill expression in the game should be people not messing up a basic rotation?
    (10)

  5. #195
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Ferrinus View Post
    I took a careful look at Rinon's Youtube video about the Dawntrail Black Mage and noticed that Fire III deals ~13k damage when cast from neutral state, and then that Blizzard III deals around 13k damage when cast to swap from AF3 to UI3, and then that Fire III deals around 13k again when cast to swap from UI3 back to AF3.

    This indicates to me that the Aspect Mastery III tooltip is probably not misleading, and once you're level 35 or above, you don't actually suffer a damage penalty for casting opposite-element spells. This means that Transpose-Firestarter isn't a damage gain (or a damage loss) compared to just using Firestarter procs in the same astral cycle that you generate them. I have to assume there's still some sort of typo or accidental deletion in the base Aspect Mastery tooltip, though, because it'd be very silly for AF to be all-downside until level 20 or whatever it is.
    It all depends on how the potency numbers work out. It might be worth Transpose Fire3'ing simply to fit more F4s, Despairs, and Flarestars over a given duration instead of using an off-F3 and Firestarter F3.
    (0)

  6. #196
    Player
    Doublejho's Avatar
    Join Date
    Aug 2015
    Posts
    31
    Character
    Kirara Hartmann
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Sounds way too complex to me, good thing it is being removed so everyone can strive to play their job to the fullest instead of just 0.0001% of the playerbase.
    what an utterly nauseating take, i can only pray you're baiting here for the sake of humanity
    (4)

  7. #197
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Doublejho View Post
    what an utterly nauseating take, i can only pray you're baiting here for the sake of humanity
    Ive been seeing their posts around a lot of the forums I think theyre probably a troll or a massive bootlicker. They just seem to want to argue against people for the sake of it and not for any discussion.
    (7)

  8. #198
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Ramiee View Post
    So your stance is that skill expression is bad and the only skill expression in the game should be people not messing up a basic rotation?
    My stance is you should express skill through how you are able to prog content and how cleanly and consistently you deal with mechanics. Rotations shouldn't ever be the most complicated part of the game or even close. Encounters should always take the cake. That's where you should be expressing your skill.

    Rotations should feel good to execute and be consistent. You should have a clearly defined execution to master, and you should expect yourself to master it through enough repetition. Then you can focus entirely on the true challenge of the game which is hard encounters. I feel like a lot of people who want for difficult and contrived rotations just don't do the hard content in the game or have done it so many times that it's all muscle memory for them and they're out of touch with what the game's difficulty really is.

    Either way, the changes happened and they're not going back. You might just not be a good fit for this mmo. The japanese fanbase wants for rotations to be standardized for a good reason.

    Also it's funny how you can only respond with vitriol and ad hominem at someone who is just enthusiastic about progress and refinement from the dev team. Get a better hobby.
    (0)

  9. #199
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Removing things from Job Classes that added nuance and personal engagement doesn't sound like progress and refinement to me.
    (6)

  10. #200
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    My stance is you should express skill through how you are able to prog content and how cleanly and consistently you deal with mechanics. Rotations shouldn't ever be the most complicated part of the game or even close. Encounters should always take the cake. That's where you should be expressing your skill.

    Rotations should feel good to execute and be consistent. You should have a clearly defined execution to master, and you should expect yourself to master it through enough repetition. Then you can focus entirely on the true challenge of the game which is hard encounters. I feel like a lot of people who want for difficult and contrived rotations just don't do the hard content in the game.
    Do you do the hard content in the game? Did you clear TOP and Dragonsong? Because I did. On Black Mage, too! And I can tell you the DT version of BLM would feel horrible to play in both of those fights, and will feel horrible to week 1 prog with (hey, another thing you can check I did! I also did it in past expansions!). You talk with such authority about "skill expression through progression"- have you done early progression? Like, with week 1 gear and actually cleared a tier? Do you understand what benefits Black Mages in those scenarios? How these changes will (negatively) impact their ability to perform and adapt both to hard fights (TOP/DSR) and in early prog (where wonky strategies reign and dps out is actually important)? I don't think you actually know how those things play like, and you have no knowledge of the hardest fights in the game or early, difficult Savage prog. I'm open to being proven wrong, though :>

    Your comment about the JP playerbase is just plain wrong. In fact, if you have some knowledge of Japanese, I invite you to check their DPS board- the SAM and BLM threads have a lot of traction in the past few days, and while I claim no expertise in their cultural nuances, some of the posts there feel very aggressively negative when coming from JP players (legitimately felt like something I'd read in our English forums!). I, naturally, took my time to Like! their posts, as they resonate with me (and, in fact, I started cleaning up my ShB BLM gameplay by watching Te Tu and wondering about what he was doing in some runs- I even messaged him on Yt and he replied every time!).

    What you're saying is completely wrong, anyway. If the game had no rotation (like, all you did was move around) it would become completely trivial. Half of the challenge in this game comes from mastering your job and rotation.
    Imagine saying something like "a weapon's moveset doesn't matter at all in Monster Hunter! It's all about learning the monster AI patterns and attack ranges" or "picking a good build and synergistic party doesn't matter in Baldur's Gate 3! It's all about how you navigate the encounter!". It's such a silly stance.
    (15)

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