i thought people came to xiv instead of wow because that was wows things "play good or leave" its really weird to see people suggesting it here and then pretending like this is what xiv players are about.
i thought millenials COULDNT be over 25? "gen Z" arent they in there teens right now? what....?It's not really preteens. It's millennials and early gen Z, most of whom are over 25.
i really dont think ffxiv caters to fragile players lol. it simply wants to set itself apart from the other hardcore MMOS with stances like this you're going to find yourself very alone on that hill lmaoNow, the catch is that they've found a niche that other MMOs don't really cater to - and that's fragile players.
i can see your a very popular guy on your server lmaoIt's why the culture in this game has done a complete 180. The majority of the players now are the ones who say "Meowdy!" or "uwu" or ":3" acting cute and timid but oh boy the moment you go out of line just a little like early pulling a hunt they turn from a puwrr wittle kitten into a rabid cougar.
yea i dont think ur issue is with the player base at all. sounds like its with a certain demographic of people, and tbh. i really dont care for that kinda rhetoric hereReminds you of any group IRL? The same shift is happening too.
I honestly have no idea where you get the idea that this would definitely happen.
Remember Stormblood launch? Remember all the people complaining non-stop about Shinryu? Remember how SE stood their ground and never nerfed him? Remember how the complaints eventually stopped? I don't remember any mass unsubbing that came from that.
Bs, this community will happily eat dogshit as long as you sprinkle glitters on top of it.i think people need to ask themselves if they think changing EVERYTHING. and i mean shaking up the combat and the difficulty would be a good idea. take a plant into new soil it gets shock, introduce a fish to new water its gets shock. 80% of this games players are casuals. maybe 20% of the games players are raiders (look at athena savage kills) and of that 20% maybe only half of them are hardcore raiders (im not 1 for example) so this change would only really be there to please between 10-20% of players. what about the other 80? do u think theyll stay? you can bet your self in 3 weeks there will hundreds of threads complaining that dawntrail is JUST TOO HARD. and some of them will even leave. and this is something youll feel. whether its in your que times, your field content or in your fc. youll feel this. as im sure we all felt during the 6 months drought between 6.5 and now.
so see, the reason these 2 MASSIVE changes arent comming at once. is because 80% of players will be like that fish completely out of water. and this will result in mass outrage and could see ALL progress on job evolution scrapped. yoshiP promised harder content. and from what ive seen in dt newest dungeon. it looks harder. so he kept his word. and he said for 8.0 theyde look at job identity. so please just try to be patient. and enjoy what you have gotten, because it is still an improvement.
Kids have no problem with difficulty. They're young, they don't have expectations. If the game is hard they just git gud. It's the old folks like us that can't adjust.
So, by that logic...
If CBU3 design a new job with difficult playstyle and complex rotation, and then add a lot of flashy VFX and high quality, bad-ass animation on the said new job, will this community happily accept it...?
If the whole "This community will accept anything what CBU3 offer to them" thing is true...
Then, CBU3 should have no issue to design a new jobs that has difficult playstyle and complex rotation, along with complex encounter, since this community will happily accept it regardless, just as you claim.
There's some fallacy to that logic and statement, I afraid.
The only fallacy is you thinking they can design such a job.
There's a wrong question to ask, my friend.
Instead of thinking "Can they design such job?"
Which they have proven that they more than capable to do so.
The true question is "Will they design such job?"
The folks inside forum can give at least 10 reason to convince CBU3 to do so.
But then again, the folks outside forum can too give at least 10 reason to convince CBU3 not to do so.
Beside, not so long ago you have some forum mate here who are content about how healers and BLM will be at DT release.
It's survivorship bias, pure and simple.There's a wrong question to ask, my friend.
Instead of thinking "Can they design such job?"
Which they have proven that they more than capable to do so.
The true question is "Will they design such job?"
The folks inside forum can give at least 10 reason to convince CBU3 to do so.
But then again, the folks outside forum can too give at least 10 reason to convince CBU3 not to do so.
Beside, not so long ago you have some forum mate here who are content about how healers and BLM will be at DT release.
People who have a functioning brain have since left the game.
When they take into account player feedback, it includes playerbases with different outlooks on what the issues are w/ the jobs. I agree the job choices are frustrating; when they first took away manashift that honestly sucked to me, and since the changes to AST Post-Stormblood I'm just uninspired by it. AST was one of my mains for quite a while as well. I feel like I've been here a while, if 8.0 comes out and I dropped the game 2 months after speeding through DT, I know I'd pick it back up.
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