Bs, this community will happily eat dogshit as long as you sprinkle glitters on top of it.i think people need to ask themselves if they think changing EVERYTHING. and i mean shaking up the combat and the difficulty would be a good idea. take a plant into new soil it gets shock, introduce a fish to new water its gets shock. 80% of this games players are casuals. maybe 20% of the games players are raiders (look at athena savage kills) and of that 20% maybe only half of them are hardcore raiders (im not 1 for example) so this change would only really be there to please between 10-20% of players. what about the other 80? do u think theyll stay? you can bet your self in 3 weeks there will hundreds of threads complaining that dawntrail is JUST TOO HARD. and some of them will even leave. and this is something youll feel. whether its in your que times, your field content or in your fc. youll feel this. as im sure we all felt during the 6 months drought between 6.5 and now.
so see, the reason these 2 MASSIVE changes arent comming at once. is because 80% of players will be like that fish completely out of water. and this will result in mass outrage and could see ALL progress on job evolution scrapped. yoshiP promised harder content. and from what ive seen in dt newest dungeon. it looks harder. so he kept his word. and he said for 8.0 theyde look at job identity. so please just try to be patient. and enjoy what you have gotten, because it is still an improvement.
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