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  1. #21
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    424
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by Kathryn View Post
    I'm genuinely scared of killing some things in this game incase you invoke the wrath of the hunters, they can be so volatile and aggressive if you accidentally pull a rank creature into your monsters pull.
    Don't be. That kind of person is just waiting for a reason to blacklist you. If they don't do it over a hunt they'll do it because of something in a PF, or they might be so up themselves they don't even use PF in which case who cares.
    (1)

  2. #22
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    273
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Wouldn't all these suggestions also mean that players can't solo S-Ranks and A-Ranks in older expansions anymore?
    (1)

  3. #23
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Erzaa View Post
    Wouldn't all these suggestions also mean that players can't solo S-Ranks and A-Ranks in older expansions anymore?
    Bloating HP isn't going to make it impossible to solo, just more annoying.
    (1)

  4. #24
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    273
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by KageTokage View Post
    Bloating HP isn't going to make it impossible to solo, just more annoying.
    Perhaps, but level sync, FATE-esque, click the rally flag, special hunt buff, would.

    It would just make the discord group even more important to get the content done.
    (1)

  5. #25
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Erzaa View Post
    Perhaps, but level sync, FATE-esque, click the rally flag, special hunt buff, would.

    It would just make the discord group even more important to get the content done.
    Is whats Mao talkings about earlier. Unintended consequences....
    (2)

  6. #26
    Player
    Dysvalence's Avatar
    Join Date
    Oct 2022
    Posts
    55
    Character
    Khierane Valscantaiga
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by OniKimoto View Post
    MAYBE the game should implement something that beefs up S Ranks health depending on how much damage it is receiving or how many people in the zone so people can make it on time. I understand there's cross world hunting BUT not everyone can make it on time.

    Depending on when or how often it snapshots it'd either be exploitable or unstable. For S ranks all we really need is a 4-5 min invuln or minimum death time to rule out early pulls and old marks instantly exploding; if everyone could physically make it we wouldn't have login queues or instances ever.



    Quote Originally Posted by Espon View Post
    I rather they make it so players from other worlds don't get credit for killing A-ranks and S-ranks then reduce the number of kills required for the achievements or reduce their respawn time. I'd like to see what's going on and deal with its mechanics instead of seeing a swarm of several hundred players obliterate it in seconds.

    That's a bad idea in practice- conductors and spawners are overwhelmingly more likely to hunt crossworld because it's basically necessary. This late into the expansion, trains aren't even kept on cooldown due to conductor shortages, limiting it to locals only would make it worse for the places that do share conductors and scouts, and disproportionately punish lower population servers. And on those servers, SS rank minions can and have failed because there weren't enough people, even with off DC reinforcements.


    There's also some pretty egregious S rank spawn conditions where you really want any help you can possibly get- some require hundreds of mob kills and one straight up requires 10 people minimum to attempt the spawn. I can't remember the last time I saw one that didn't have people from at least 3 servers.
    (1)

  7. #27
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,747
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Just to be clear: SE has discussed the possibility of making them FATEs and acknowledged the issue of old S ranks melting long ago.

    They said it was difficult to make them FATEs because it's an entirely different game system with different code than FATEs, despite their similarities and that it would take a lot of work, but didn't appear to rule it out. I believe they wanted to see how world visit would affect them, but I don't actually think it changed much - they still die in 1 second regardless.

    They didn't end up doing anything with it after that. This was just before Shadowbringers release I recall.

    Personally, I would prefer everyone within a certain range to get a debuff that specifically reduces their damage dealt to hunt mobs specifically. But I don't know if SE can achieve that because they have upper limits (ie. 32) to how many people they can apply damage and debuffs to. So level syncing or preferably item level syncing might be the only way.
    (0)
    Last edited by Jeeqbit; 06-07-2024 at 07:32 PM.

  8. #28
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by OniKimoto View Post
    I definitely do not agree. It's cross world hunts for a reason. Long ago it was not. So it's intended for the hunts to be shared among the community.
    It's cross world hunts so friends from different worlds can do the content together and get credit, not so everyone can swarm the one world with an active S rank.

    If 150 players are already there when someone pulls at 3 minutes after the spawn, it's hard for anyone to argue that there wasn't enough time to arrive. Otherwise 150 players wouldn't have been present. There would have been the spawners and a handful of others at best (see Leucrotta spawning in Gamma).

    As JacobNewBlood said, not every player online is intended to make it to every spawn and that's okay. It's especially true when the spawn is on a different world.

    I still feel the best way to fix the system is to remove the end game tomestones as rewards. Let the hunt go back to being content for hunters and let those who are just after easy quick tomestones go back to doing roulettes and other content to earn the tomestones. You'll see a drastic difference in how quickly things die.

    Quote Originally Posted by Erzaa View Post
    Wouldn't all these suggestions also mean that players can't solo S-Ranks and A-Ranks in older expansions anymore?
    At least one and probably more of the current expansion S ranks have been solo'd on Materia already. Current expansion A ranks have usually all been solo'd within the first month of release. HP is not an issue, especially if you're playing something like Warrior.

    Any hunt can be solo'd as long as there's no mechanic that requires the presence of a second player or no way found to cheese such a mechanic. Nariphon immediately comes to mind as one that shouldn't be capable of being solo'd but has been thanks to some hunters coming up with "creative use of game mechanics" when it spawns in certain locations.
    (2)
    Last edited by Jojoya; 06-07-2024 at 09:29 PM.

  9. #29
    Player
    Xuled's Avatar
    Join Date
    Oct 2011
    Posts
    228
    Character
    Celica Yascaret
    World
    Famfrit
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Eraden View Post
    Mao likes intent of suggestion buts Mao really nots sure how this can be done without unintendeds consequences. Moment max level characters enters zone to go after S-Class, characters whats actually at appropriate level for zone and S-class, would be turned into roads-kill by suddenly beefed ups S-class. Mao thinkings solution really has to come from players themselves. Be nice to each others and try cooperates.
    Mao shouldn’t talk like they have impediments like Dwayne Johnson.
    (5)

  10. #30
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    273
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Jojoya View Post
    At least one and probably more of the current expansion S ranks have been solo'd on Materia already. Current expansion A ranks have usually all been solo'd within the first month of release. HP is not an issue, especially if you're playing something like Warrior.

    Any hunt can be solo'd as long as there's no mechanic that requires the presence of a second player or no way found to cheese such a mechanic. Nariphon immediately comes to mind as one that shouldn't be capable of being solo'd but has been thanks to some hunters coming up with "creative use of game mechanics" when it spawns in certain locations.
    I believe you misunderstood. I'm questioning the ideas of level sync or turning the hunts into FATEs, requiring clicking flags and whatnot, i.e. altering the mechanics in such a way that older hunt mobs will become impossible to solo. If every A Rank and S rank suddenly becomes Special Tarasque Force, how would one solo it?

    I don't particularly interact with Hunts or the hunting community. Sometimes, if I see a special mob in 50/60/70 area while I'm out there gathering, I like that I can quickly dispatch it alone or with a friend and my chocobo and go back to gathering.

    I don't see a reason why that should suddenly become impossible, to appease a discord group who've decided on a set of rules I never agreed to.
    (2)
    Last edited by Erzaa; 06-07-2024 at 09:59 PM.

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