Don't be. That kind of person is just waiting for a reason to blacklist you. If they don't do it over a hunt they'll do it because of something in a PF, or they might be so up themselves they don't even use PF in which case who cares.


Wouldn't all these suggestions also mean that players can't solo S-Ranks and A-Ranks in older expansions anymore?

Depending on when or how often it snapshots it'd either be exploitable or unstable. For S ranks all we really need is a 4-5 min invuln or minimum death time to rule out early pulls and old marks instantly exploding; if everyone could physically make it we wouldn't have login queues or instances ever.
I rather they make it so players from other worlds don't get credit for killing A-ranks and S-ranks then reduce the number of kills required for the achievements or reduce their respawn time. I'd like to see what's going on and deal with its mechanics instead of seeing a swarm of several hundred players obliterate it in seconds.
That's a bad idea in practice- conductors and spawners are overwhelmingly more likely to hunt crossworld because it's basically necessary. This late into the expansion, trains aren't even kept on cooldown due to conductor shortages, limiting it to locals only would make it worse for the places that do share conductors and scouts, and disproportionately punish lower population servers. And on those servers, SS rank minions can and have failed because there weren't enough people, even with off DC reinforcements.
There's also some pretty egregious S rank spawn conditions where you really want any help you can possibly get- some require hundreds of mob kills and one straight up requires 10 people minimum to attempt the spawn. I can't remember the last time I saw one that didn't have people from at least 3 servers.




Just to be clear: SE has discussed the possibility of making them FATEs and acknowledged the issue of old S ranks melting long ago.
They said it was difficult to make them FATEs because it's an entirely different game system with different code than FATEs, despite their similarities and that it would take a lot of work, but didn't appear to rule it out. I believe they wanted to see how world visit would affect them, but I don't actually think it changed much - they still die in 1 second regardless.
They didn't end up doing anything with it after that. This was just before Shadowbringers release I recall.
Personally, I would prefer everyone within a certain range to get a debuff that specifically reduces their damage dealt to hunt mobs specifically. But I don't know if SE can achieve that because they have upper limits (ie. 32) to how many people they can apply damage and debuffs to. So level syncing or preferably item level syncing might be the only way.
Last edited by Jeeqbit; 06-07-2024 at 07:32 PM.
It's cross world hunts so friends from different worlds can do the content together and get credit, not so everyone can swarm the one world with an active S rank.
If 150 players are already there when someone pulls at 3 minutes after the spawn, it's hard for anyone to argue that there wasn't enough time to arrive. Otherwise 150 players wouldn't have been present. There would have been the spawners and a handful of others at best (see Leucrotta spawning in Gamma).
As JacobNewBlood said, not every player online is intended to make it to every spawn and that's okay. It's especially true when the spawn is on a different world.
I still feel the best way to fix the system is to remove the end game tomestones as rewards. Let the hunt go back to being content for hunters and let those who are just after easy quick tomestones go back to doing roulettes and other content to earn the tomestones. You'll see a drastic difference in how quickly things die.
At least one and probably more of the current expansion S ranks have been solo'd on Materia already. Current expansion A ranks have usually all been solo'd within the first month of release. HP is not an issue, especially if you're playing something like Warrior.
Any hunt can be solo'd as long as there's no mechanic that requires the presence of a second player or no way found to cheese such a mechanic. Nariphon immediately comes to mind as one that shouldn't be capable of being solo'd but has been thanks to some hunters coming up with "creative use of game mechanics" when it spawns in certain locations.
Last edited by Jojoya; 06-07-2024 at 09:29 PM.

Mao shouldn’t talk like they have impediments like Dwayne Johnson.Mao likes intent of suggestion buts Mao really nots sure how this can be done without unintendeds consequences. Moment max level characters enters zone to go after S-Class, characters whats actually at appropriate level for zone and S-class, would be turned into roads-kill by suddenly beefed ups S-class. Mao thinkings solution really has to come from players themselves. Be nice to each others and try cooperates.


I believe you misunderstood. I'm questioning the ideas of level sync or turning the hunts into FATEs, requiring clicking flags and whatnot, i.e. altering the mechanics in such a way that older hunt mobs will become impossible to solo. If every A Rank and S rank suddenly becomes Special Tarasque Force, how would one solo it?At least one and probably more of the current expansion S ranks have been solo'd on Materia already. Current expansion A ranks have usually all been solo'd within the first month of release. HP is not an issue, especially if you're playing something like Warrior.
Any hunt can be solo'd as long as there's no mechanic that requires the presence of a second player or no way found to cheese such a mechanic. Nariphon immediately comes to mind as one that shouldn't be capable of being solo'd but has been thanks to some hunters coming up with "creative use of game mechanics" when it spawns in certain locations.
I don't particularly interact with Hunts or the hunting community. Sometimes, if I see a special mob in 50/60/70 area while I'm out there gathering, I like that I can quickly dispatch it alone or with a friend and my chocobo and go back to gathering.
I don't see a reason why that should suddenly become impossible, to appease a discord group who've decided on a set of rules I never agreed to.
Last edited by Erzaa; 06-07-2024 at 09:59 PM.
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