Just don't leave your world for the weak S ranks. You're not going to make it in time anyway. World-travel is the worst thing to ever happen to hunts.Please hear me out, don't come at me with pitchforks but MAYBE just MAYBE the game should implement something that beefs up S Ranks health depending on how much damage it is receiving or how many people in the zone so people can make it on time. I understand there's cross world hunting BUT not everyone can make it on time. I think this would resolve a lot of early pulling, latency etc issues? Thoughts? Ideas? At least the ARR & HW S Ranks and so on? I feel like that's not asking for much and it is doable.
Thank you very much!




It isn't necessarily impossible to solo a hunt, even at the minimum item level, provided you play a job that has the require sustain and mitigation and do the mechanics flawlessly for an hour or so. What can make it difficult is that even the simplest mechanics eventually hit you if you do them for an hour because your brain burns a lot of energy concentrating that much and eventually lapses and makes a mistake. Another thing that can make it difficult is that I've noticed an auto-heal on bosses and if you don't do more damage than the auto-heal, they actually recover their HP. This is much harder to do against an S rank because their heal is greater.I believe you misunderstood. I'm questioning the ideas of level sync or turning the hunts into FATEs, requiring clicking flags and whatnot, i.e. altering the mechanics in such a way that older hunt mobs will become impossible to solo. If every A Rank and S rank suddenly becomes Special Tarasque Force, how would one solo it?
However, a FATE sync wouldn't normally item level sync you. It would sync you to the maximum item level of the expansion + a few levels higher than that. Which is over 100 item levels from what the hunt is scaled for. It typically still takes around 40-50 minutes or so to kill an A rank on a tank at that point, but would allow for higher damage output and easier survival. An item level sync would be better.
That's the worst part about Hunts currently. I mean, the absolute dystopian levels of social interaction are a big one as well, but I shouldn't have to join a 3rd party program to be in the know about hunts. Clearly, the limitations of Linkshells are showing their ugly heads again.
Last edited by Ardeth; 06-07-2024 at 11:32 PM.
That's why SE hasn't changed hunt design despite some parts of the community asking for changes going back to before I started hunting in Stormblood. They want it to be its own separate form of content, not another set of FATEs that a large part of the player community likes to call pointless and boring.I believe you misunderstood. I'm questioning the ideas of level sync or turning the hunts into FATEs, requiring clicking flags and whatnot, i.e. altering the mechanics in such a way that older hunt mobs will become impossible to solo. If every A Rank and S rank suddenly becomes Special Tarasque Force, how would one solo it?
I don't particularly interact with Hunts or the hunting community. Sometimes, if I see a special mob in 50/60/70 area while I'm out there gathering, I like that I can quickly dispatch it alone or with a friend and my chocobo and go back to gathering.
I don't see a reason why that should suddenly become impossible, to appease a discord group who've decided on a set of rules I never agreed to.
That Discord group might like to portray itself as arbiters of all things hunt related but they have no such authority. While I'm in general agreement that it's nice to wait a reasonable amount of time for others to arrive, if someone doesn't want to wait they don't have to. I can choose to attack when they do, or wait hoping to buy a little extra time for others to arrive. As much as some claim they want to wait for others to arrive, most of the time that's just talk for appearance's sake. They're more than happy to attack as soon as someone else pulls because the reality is they don't want to have to wait any longer either. If they were fine with waiting, they wouldn't attack until the hunt was almost dead.
Drop what you're doing and run. That was the advice we gave to new members of the hunt community worried about missing out even before world visit was added to the game. You cannot expect everyone else to waste their time waiting for you to arrive. That holds just as true now as it did back then.
You don't have to be. All you need to do is go out and do the hunting yourself.That's the worst part about Hunts currently. I mean, the absolute dystopian levels of social interaction are a big one as well, but I shouldn't have to join a 3 party program to be in the know about hunts. Clearly, the limitations of Linkshells are showing their ugly heads again.
If you're not willing to do the hunting yourself, why do you think you should be entitled to the rewards?
Last edited by Jojoya; 06-07-2024 at 11:25 PM.
As I recall, you ran one on Coeurl, and I had to literally yell at you guys to let me into your secret cool kids club. The linkshell situation wasn't better. Clearly, Discord is better because it's less gatekeepy. But the cost of that is it's becoming less social. I'm not saying we should go back to it wholesale as people like you were too controlling of the pathways into it, but it's clearly not better.That's why SE hasn't changed hunt design despite some parts of the community asking for changes going back to before I started hunting in Stormblood. They want it to be its own separate form of content, not another set of FATEs that a large part of the player community likes to call pointless and boring.
That Discord group might like to portray itself as arbiters of all things hunt related but they have no such authority. While I'm in general agreement that it's nice to wait a reasonable amount of time for others to arrive, if someone doesn't want to wait they don't have to. I can choose to attack when they do, or wait hoping to buy a little extra time for others to arrive. As much as some claim they want to wait for others to arrive, most of the time that's just talk for appearance's sake. They're more than happy to attack as soon as someone else pulls because the reality is they don't want to have to wait any longer either. If they were fine with waiting, they wouldn't attack until the hunt was almost dead.
Drop what you're doing and run. That was the advice we gave to new members of the hunt community worried about missing out even before world visit was added to the game. You cannot expect everyone else to waste their time waiting for you to arrive. That holds just as true now as it did back then.
You don't have to be. All you need to do is go out and do the hunting yourself.
If you're not willing to do the hunting yourself, why do you think you should be entitled to the rewards?
Also this. 99% of people never do the requirements to spawn them but expect people to wait 10mins for everyone on every server to arrive. But they will complain if they miss one like they dont just open up again in a few days anyways.
I did give him hunt marks back in 2.0. I wasn't a no life sitting there watching things spawn, but I tried to help out the best I could.
Now, there are 28 servers soon to be 32 that already have established spotters and conductors and server admins. Of course, the majority of people are going to leech. It's moronic to expect otherwise, but I hate that he attempts to call me out when I at least tried to help. He probably doesn't remember it, but I do.
I'm just burnt out on how anti-social the game is now. It doesn't matter what activity I try to do. It's just that Hunts got really bad
Last edited by Ardeth; 06-08-2024 at 12:12 AM.
5 minute invuln buff on hunt mark. since 5 mins from spawn is usually a time people set for pulls on s ranks. ezpzJust to be clear: SE has discussed the possibility of making them FATEs and acknowledged the issue of old S ranks melting long ago.
They said it was difficult to make them FATEs because it's an entirely different game system with different code than FATEs, despite their similarities and that it would take a lot of work, but didn't appear to rule it out. I believe they wanted to see how world visit would affect them, but I don't actually think it changed much - they still die in 1 second regardless.
They didn't end up doing anything with it after that. This was just before Shadowbringers release I recall.
Personally, I would prefer everyone within a certain range to get a debuff that specifically reduces their damage dealt to hunt mobs specifically. But I don't know if SE can achieve that because they have upper limits (ie. 32) to how many people they can apply damage and debuffs to. So level syncing or preferably item level syncing might be the only way.
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