



Just to be clear: SE has discussed the possibility of making them FATEs and acknowledged the issue of old S ranks melting long ago.
They said it was difficult to make them FATEs because it's an entirely different game system with different code than FATEs, despite their similarities and that it would take a lot of work, but didn't appear to rule it out. I believe they wanted to see how world visit would affect them, but I don't actually think it changed much - they still die in 1 second regardless.
They didn't end up doing anything with it after that. This was just before Shadowbringers release I recall.
Personally, I would prefer everyone within a certain range to get a debuff that specifically reduces their damage dealt to hunt mobs specifically. But I don't know if SE can achieve that because they have upper limits (ie. 32) to how many people they can apply damage and debuffs to. So level syncing or preferably item level syncing might be the only way.
Last edited by Jeeqbit; 06-07-2024 at 07:32 PM.
5 minute invuln buff on hunt mark. since 5 mins from spawn is usually a time people set for pulls on s ranks. ezpzJust to be clear: SE has discussed the possibility of making them FATEs and acknowledged the issue of old S ranks melting long ago.
They said it was difficult to make them FATEs because it's an entirely different game system with different code than FATEs, despite their similarities and that it would take a lot of work, but didn't appear to rule it out. I believe they wanted to see how world visit would affect them, but I don't actually think it changed much - they still die in 1 second regardless.
They didn't end up doing anything with it after that. This was just before Shadowbringers release I recall.
Personally, I would prefer everyone within a certain range to get a debuff that specifically reduces their damage dealt to hunt mobs specifically. But I don't know if SE can achieve that because they have upper limits (ie. 32) to how many people they can apply damage and debuffs to. So level syncing or preferably item level syncing might be the only way.

Mao shouldn’t talk like they have impediments like Dwayne Johnson.Mao likes intent of suggestion buts Mao really nots sure how this can be done without unintendeds consequences. Moment max level characters enters zone to go after S-Class, characters whats actually at appropriate level for zone and S-class, would be turned into roads-kill by suddenly beefed ups S-class. Mao thinkings solution really has to come from players themselves. Be nice to each others and try cooperates.




Maybe Celica should think little bits before postings next times. Mao is doings the RPs. Mao is feral Au Ra whats raised by dragons and nots know Eorzean language very well. Mao good ats Dragon speakings though. As for Mr. Johnson, Mao nots know hims or hims condition so Mao RPs gots nothing to do with hims.
Just don't leave your world for the weak S ranks. You're not going to make it in time anyway. World-travel is the worst thing to ever happen to hunts.Please hear me out, don't come at me with pitchforks but MAYBE just MAYBE the game should implement something that beefs up S Ranks health depending on how much damage it is receiving or how many people in the zone so people can make it on time. I understand there's cross world hunting BUT not everyone can make it on time. I think this would resolve a lot of early pulling, latency etc issues? Thoughts? Ideas? At least the ARR & HW S Ranks and so on? I feel like that's not asking for much and it is doable.
Thank you very much!
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