I just wish Battle Regimen will adopted Tech System from Chrono Trigger when executed.... Fire II + Circle Slash = Flame Circle, etc
I just wish Battle Regimen will adopted Tech System from Chrono Trigger when executed.... Fire II + Circle Slash = Flame Circle, etc
Can We Get a toggle for that toggle?
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Its ok when used in a group of people that are used to playing together. But its too aggravating to use in a pick up group.
Keep battle regimen, its not that people do not use them cause they do not want to, its because they do not know how to. For NM and harder leve's battle regimens are very helpful. This is not FFXI, try something new. If you do not like like it that is fine, but it is a very productive system if you know how to use it correctly.
It is not the quantity of friends you have that determines your worth, its the quality of friends that does.
Guys you really don't know what you're saying.
The battle regimen system is something really easy to do, but really hard to understand.
I can't say much or my linkshell leader will kick me (physically >.>) but after coming to understand it well me and my linkshell killed the Great Buffalo (roaming one) in 7 minutes.
There're just so many things hidden thet when you understand how to use it you'll never want to switch back to skillchain system.
Last edited by Alcide; 03-09-2011 at 01:56 AM.
Yeah what the other's said. There need to be an assigned "BR-Leader" and once that's figured out it's rather easy. But still time consuming.
Imagine you have 5 player's in the group who want to participate in the BR.
1st Person - BR-Leader - I'd say it takes around 3-5 sec to set it up. Switch to BR Mode -> Choose Skill -> wait for others
2nd Person - Activate BR -> Choose Skill -> wait for others
.
.
etc.
Next time I'm playing with my friend we'll deal around with it I guess. The only downside of it, is the lost time while waiting on others to activate stuff. But I guess SE will somehow fix that. It shouldn't be too hard to implement a way of saving up some certain stamina value so you can keep doing other actions.
Still no update notes :< meeeehhh I want new patches/updates.. NOW XD
Seriously Why?
Battle regiments can be very very powerful i have seen tp and magical attacks peg up in the 1900 range and a good rotation of brs can make mincemeat out of the most deadly opponents. that being said there are things that could be improved with them. they are a bit clunky to set up. a player participating in a br is taken out of battle until it is initiated.
i also have a couple of personal gripes. there are no special animations that are triggered once a br is performed correctly. and i cant mouse over the debuff icon given to the mob to see the effects
I didn't debate that BR aren't powerful. They just aren't intuitive or confortable to use
The best way to turn a little used feature into a popular feature, is to make it intuitive and accessible. Skillchains were intuitive and accessible, Battle Regimes, quite evidently, are not.
Totally agree!
Please bring back Skillchains from Final Fantasy XI. It was a great system that worked so well. It was open, people could add their attacks and go on to do other actions and the effects were wonderful.![]()
I didn't debate that BR aren't powerful. They just aren't intuitive or confortable to use
The best way to turn a little used feature into a popular feature, is to make it intuitive and accessible. Skillchains were intuitive and accessible, Battle Regimes, quite evidently, are not.
I agree with you, BR system is AMAZING, the only problem is that a few people actually know how to do them (in my server i guess there are only 2 linkshells able to perform them well and both of the leaders would sell their moms before telling anybody their secrets).
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