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  1. #11
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    10
    my linkshell uses regimens all the time when we fight NM's. its very easy to use and makes nm's alot easier to fight. plus if you link up Bloodletter along with 10 other people, and your Bloodletter is at the top of the regimen list, then it hits super hard. regimen makes the skills you have linked do more dmg. i dont see how people think regimens are so laggy and cumbursome.
    (0)

  2. #12
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Regimens are slow & boring (with newbs). If they could allow us to reserve Stamina/MP(etc) while stacking for that ability YET continue to execute other abilities then it would help a bit.
    Then once someone executes the regimen it would take priority over anything you were trying to do.

    Something similar to Magic Bursts should be added though. Right now stacking spells feels like you're just skill-chaining. I'm not sure how you could capture the feeling of a Magic Burst in FF14.
    (0)

  3. #13
    Player

    Join Date
    Mar 2011
    Posts
    12
    Skill Chain = Fully manual. Timed by players. On-the-fly. Allows for Magic Burst. Fun to do.

    Battle Regimen = Full automated once queued. Not timed by players. Not on the fly. No magic burst, but can queue magic spells.

    The key difference is that BR's take several more steps to perform and give players less control, but reduces the possibility of mistakes.

    Both systems are good once you practice them; but personally, I prefer Skill Chain + Magic Bursts over Battle Regimens.

    -Lonni
    (0)

  4. #14
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    11
    Quote Originally Posted by Abriael View Post
    While I tried hard to use and enjoy Battle Regimes, I find their implementation rather convoluted and cumbersome. The level of steps required is too high, and in the end lag doesn't help.

    I would suggest bringing back skillchains from FFXI.

    Mind you, I'm not one of those that advocates turning FFXIV into FFXI-2, but when you make a sequel porting over certain staples of the previous game isn't a bad thing, is it?
    I think skillchains are one of those staples.

    Their usage and execution was much more intuitive and immediate than Battle Regimes, they didn't require additional cumbersome steps, and they simply were the best balance possible between fun, simplicity and complexity.
    I agree. I believe Skillchains are more flexible and allow each individual to participate in its execution in a strategic fashion. Not only does it require timely execution of specific WS and magic it rewards the players with a big BANG at the end. It's always impressive to see on screen your combined effort put to destructive use against your enemies.
    (1)

  5. #15
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    Skill chains require Skill.
    Regimens just require... well, reglementation.
    (1)

  6. #16
    Player
    Lienn's Avatar
    Join Date
    Mar 2011
    Posts
    1,949
    Character
    Lienn Deleene
    World
    Gungnir
    Main Class
    Alchemist Lv 50
    IMO the main problem of battle regimen is that its slow for the pace of battles in this game.

    And, unfortunately, i never saw anyone "doing" battle regimen. All i see is a bunch of people spamming a messy system at NMs fight that, occasionally, would happen to be made at same time, generating a battle regimen effect.

    Its like i tell to my friends...in FFXI players did Skillchains...but here battle regimen "happens" due the spam.

    Battle regimen here is just like skillchains in dynamis...it just happens =P
    (0)

  7. #17
    Player
    AdvancedWind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,651
    Character
    Ashley Zeibel
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    There are many better things to do other than resorting to FFXI-2 measures.

    1 - If auto attack is implemented, players should be able to choose if they want to keep attacking while everyone stacks skills or not.

    2 - Giving the players the ability to leave a regimen after stacking. The worst thing that can happen is a healer stacking flashfreeze and the mob using some strong move right after. You have to unleash the regimen so you can heal.

    3 - Giving more special effects on regimens

    and

    4 - Creating some specific skill combos with their own effect. Maybe even enabling new abilities. Stuff such Banish + Banish + Banish = Holy, or Flare + Freeze + Quake = Insta cast ancient magic (instead of that 30 seconds delay after casting), etc.

    No need to just go back to XI's skillchains.
    (0)
    Last edited by AdvancedWind; 03-09-2011 at 12:25 AM.

  8. #18
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    On the one hand theres no autoattack but why implementing an auto-skillchain-button?

    I dont really like the idea that theres the "skillchain leader". I know that these skillchains are useful and they are working,
    if used properly, but, they are no fun at all. They take away the feeling of speed, SE tried to give us with a faster paced battle system.

    what i liked about ffxi skillchain system was

    - the timing, also the fact that sometimes you didnt manage to MB etc... made it more fun and involving.
    - the timing also changed the dmg done. A better timed SC made more dmg then a very unorganized one.
    - when you did things duo it was also more fun to just react on someones skillchain then to plan it all through.

    FFXIV needs more skill involvement, not less imo.
    (1)

  9. #19
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    SC and MB was a niche use function in FFXI.

    How about they get creative rather than rehash?

    Battle Regimens made perfect sense with the way combat was implemented in alpha and early betas, but as they took feedback to improve the battle system, they didn't take a look back at battle regimens.

    They could certainly step back and look at how battle regimens are implemented, rather than just scrap them entirely. If they didn't lock you out from doing anything else, they'd be a fine system.
    (0)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  10. #20
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    101
    battle regimens are definitely more flexible than skillchains and i think there is definitely potential to create more chains that create different effects.

    needs a few tweaks though, would be nice if it felt more "epic". as of now it doesn't make sense why you get a dmg modifier for completing a br...it just seems to happen in a br. maybe fix the animation or implement some sort of elemental chains system as well.
    (0)

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