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  1. #1
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    There are always going to be "You just don't know how to use it". We do it's broken. It's shouldn't be hard, but it is. It's just pressing stuff, but it's been so convoluted into specific macros.

    The 2nd problem with BR is it's too low grade. SC had specific patterns and specific traits, which lead to combinations. BR is all just "well something will come out".

    SC -> Pattern to Pattern to Pattern = A combination sequence
    BR -> Anything to Anything = Spamming on order

    The "spamminess" of the battle system doesn't start with just attacks, but BR is just as bad.

    BR is shallow, bring back something beyond a random scribble during lunch break.
    "Learn to use it" Doesn't make it any less sickening to the stomach. SC was hard to use at first too. Without a chart it was impossible to get good results, but guess what? People wanted to learn it.
    (0)
    Last edited by kukurumei; 03-09-2011 at 06:52 AM.

  2. #2
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by kukurumei View Post
    There are always going to be "You just don't know how to use it". We do it's broken. It's shouldn't be hard, but it is. It's just pressing stuff, but it's been so convoluted into specific macros.

    The 2nd problem with BR is it's too low grade. SC had specific patterns and specific traits, which lead to combinations. BR is all just "well something will come out".

    SC -> Pattern to Pattern to Pattern = A combination sequence
    BR -> Anything to Anything = Spamming on order

    The "spamminess" of the battle system doesn't start with just attacks, but BR is just as bad.


    "Learn to use it" Doesn't make it any less sickening to the stomach. SC was hard to use at first too. Without a chart it was impossible to get good results, but guess what? People wanted to learn it.

    Oh really? and what if I say in my ls we have archers hitting the Great Buffalo (roaming) with 900 dmg? and conjurers casting nukes and hitting 1600 dmg? would you still think it's broken?

    BR are amazing they are the greatest thing in the whole gameplay, they are easy to do, they are versatile and they are powerful.

    the only problem with BR is that SE made almoust no communication about it, if only you guys would try to gather informations and make tests before complaining you would have already found out what i'm talking about.
    (0)

  3. #3
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Again, them being weak or powerful isn't the matter. We all know that they can be powerful. The problem is that they're not *intuitive*
    Intuitiveness is an important asset to a MMORPG combat system.
    (0)

  4. #4
    Player
    Alcide's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    502
    Character
    Apathy Emerald
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Abriael View Post
    Again, them being weak or powerful isn't the matter. We all know that they can be powerful. The problem is that they're not *intuitive*
    Intuitiveness is an important asset to a MMORPG combat system.
    But you have to agree that if it's not intuitive the best solution is to let everyone know how it works rather then scrap it and bringin in its place something older...

    I'm not saying there isn't a problem, but i think the main issue is about communication, not about the BR
    (0)

  5. #5
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Alcide View Post
    But you have to agree that if it's not intuitive the best solution is to let everyone know how it works rather then scrap it and bringin in its place something older...

    I'm not saying there isn't a problem, but i think the main issue is about communication, not about the BR
    Nope. When something isn't intuitive the best solution is to make it intuitive

    Posting an article in a forum/website explains something doesn't necessarily make it intuitive. The whole definition of intuitive involves people getting a mechanic thanks to intuition, because it's logical and natural, instead of having to go and read the manual
    (0)

  6. #6
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    13
    Let me shed some light on this topic.

    1. The Battle Regimen system is a variation of the Skill chain system of FFXI: 2 or more people decide what abilities to use, queue them up and execute creating a regimen of choice effectively debuffing the monster for a strategic victory.
    The difference is that instead of actually timing the attacks, you now only have to queue up the attack, your partner sees what you have listed, chooses his/her attack to queue, then one of the 2 people press the button to execute it without fail. It's 100% fool proof all you have to do is coordinate before hand. No more failed SC because you missed the timing.

    2. The reason why most people do not use it is because of 2 reasons: First, they are unaware due to the lack of battle tutorials in the game for them to even know about it. Second, there is no need for it when guild leves are incredibly easy.

    3. The only real bad thing about it is that it locks you into a no attack no action mode where you have to disengage or execute BR to cancel. This is fine, if you can perform the BR quickly enough, but it can still sometimes glitch.

    All in all, it is very much like Skill Chaining, just without the timing or use of weapon skills only.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8
    I agree, things need to be intuitive. Yes, I can learn how to do it from a manual. I'd prefer a few simple instructions in game, or just something easier to figure out and use.
    (0)

  8. #8
    Player
    MagicofGaia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa-Lominsa
    Posts
    397
    Character
    Kino Fatale
    World
    Ultros
    Main Class
    Gladiator Lv 52
    *agree with original post. Skill Chains and Magic Bursts were much more effective, easier in a sense to execute, and were much less en-cumbersome. Especially without an auto attack feature, everything kind of just stops while people try to get their regimen in order.
    (0)

  9. #9
    Player
    Zarvlad's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    121
    Character
    Zarvlad Vanstein
    World
    Excalibur
    Main Class
    Marauder Lv 50
    If they could allow us to reserve Stamina/MP(etc) while stacking for that ability YET continue to execute other abilities then it would help a bit.
    Then once someone executes the regimen it would take priority over anything you were trying to do.
    This would make Battle Regimen just perfect.
    (0)

  10. #10
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I think people may be missing the inherent problem Skill chains had. It may not be as much of an issue now, as parties will generall be smaller (4-8);however, in parties with multiple players Skill chains REQUIRED other players not participating to hold back their damage while a skill chain was taking place. Effectively forcing other players to do less in order to not screw up the skill chain. Turns out, this was not effective, in fact, it was more effective to constantly throw out a random succession of attacks as quickly as possible. In the end, aside from the accidental occurences, skill chains were largely ignored. *note in some situations skill chains were highly effective such as battlefields BCNM/ENM/Assault/Limbus etc but were still smaller parties*

    Battle regimen on the other hand, allows MANY players to participate very quickly. I do not know if theres is a maximum # of participants outside the number of allowable players in a party;however, you could potentially have 15 well coordinated players perform a battle regimen together in the same time frame of two players. So, I'm sorry, but battle regimens are extremely effective and certainly more effective than skill chains.

    HOWEVER
    BR still leaves something to be desired. Lackluster animations/ high learning curve etc...

    That said, I would say the battle regimen is an improvement of the Skill chain system, aside from the mentioned shortfalls.
    (0)

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