I won't miss Plunge.
It should've been a mobility tool from the start.
You'll still use 3~4 Edge of Shadow, C&S, Salted Earth and shadowbringers in 2 mins. It's not like your oGCD windows are now suddenly empty.
I won't miss Plunge.
It should've been a mobility tool from the start.
You'll still use 3~4 Edge of Shadow, C&S, Salted Earth and shadowbringers in 2 mins. It's not like your oGCD windows are now suddenly empty.
I will miss it
Not as a damaging ability, but the animation itself reminding me of Guts and Artorias mainly, the "feeling" of a dark knight
But yeah i agree, as a mobility tool it would have been better.
(and please if the devs insist on replacing it with this weird teleport/instant step thing, put in a black mist when you teleport instead of those weird floating orbs, at least do it so the ability make sense with the class fantasy)
This is why I'd love something like a tank that could Augment or shared cooldowns with abilities, Such as Dark mind, could be Augmented from magic to physical... this could be made important if there was more variance on different damage types.Conditional mitigation has no gameplay value unless it is connected to a player decision (i.e. giving the player the chance to swap from physical only to magic only based off of an animation tell on a tank buster). In its current form it just ends up being a limitation that arbitrarily puts DRK at a mitigation disadvantage at the whims of the fight designers.
I'm curious about whether the move to a 15 second Reprisal/Feint/Addle represents a shift in raid design that could benefit Dark Missionary/Heart of Light's longer durations, but I'm not holding my breath without direct nerfs to both Shake it Off and Divine Veil. I think they might have their ducks in a row by the time that the 8.x reworks roll around and the next tank job is ready to be released, but my gut feeling is that it's probably safer to give DRK a hard pass for Dawntrail.
Tank design is far too unbalanced in favor of WAR right now, and I haven't seen much to suggest that this is going to change anytime soon.
Another example is to change a Mitigation into a Healing effect... Such as Warrior having to choose between Mitigation or healing, I really dislike how EW changed that aspect about warrior. I think this is core to balancing warriors sustain, It has to be a choice, Instead of just getting both effects with already absurdly strong healing effects equilibrium... but it looks like they're sinking more sustain onto its cooldowns (which makes no sense because it's sustain is already bar none the best in the game)
Right now The mitigations are just going to be absurd... we have so much defensives already and the tank passive is staying so I doubt we're going to have more importance on timing those mitigations. PLD's in paticular looks very... strong but whats the point when we're all gonna use it to kitchen sink in hard content, in easier content it's barely going to even matter.
Plunge already literally was a mobility tool, though? That's the use case from which it could produce the most damage -- by saving uptime that would otherwise be lost.
???
Well the embargo lifted and damn these sure are changes, its about as bare minimum as you could expect.
Biggest loss is actually the loss of 1200 MP from the merged BW/Delirium, they did not bother to offset the mp generation so have fun with that I guess. I'm sure TBN being less available wont have any lasting balance impacts on 70-90 content.
But hey we got an Excog heal
Current Blood Weapon grants 5 stacks each restoring 600 MP so a total of 3000 MP. Media tour Blood Weapon is the same but with only 3 stacks, perhaps a good idea would be to have it generate 1000 MP per hit so we reach the same total amount of MP?
DRK is somewhat fun because of the oGCD spam and reducing Blood Weapon to just 1800 MP instead of 3000 MP makes you lose out on Edges across fights.
I wanted to ask (genuinely, i want to be sure)
Does an excog that is meant to be activated at 50% of your life and a shield that is meant to prevent your life to go down at all/as much as possible syngergize well?
(Maybe this question is stupid and those defensive abilities were never meant to be used together, etc...but i would rather ask this to dark knight players, and even many of those who have raided and did ultimates for some, in order to be sure what i "feared" was unfounded, even if the question was unecessary)
(Also sorry in advance for my bad english in case of mistakes)
edit: just looked a bit better and saw the excog activated at the end of the duration so it's good then right?
Last edited by Kaixern; 06-06-2024 at 11:31 PM.
yeah it just procs at 50% or less HP or when time is outI wanted to ask (genuinely, i want to be sure)
Does an excog that is meant to be activated at 50% of your life and a shield that is meant to prevent your life to go down at all/as much as possible syngergize well?
(Maybe this question is stupid and those defensive abilities were never meant to be used together, etc...but i would rather ask this to dark knight players, and even many of those who have raided and did ultimates for some, in order to be sure what i "feared" was unfounded, even if the question was unecessary)
(Also sorry in advance for my bad english in case of mistakes)
edit: just looked a bit better and saw the excog activated at the end of the duration so it's good then right?
so excog or heart of corundum
Heal potency is pretty stacked on it tho 1200 same as equilibrium, name goes hard too Shadowed Vigil
....And i assume they won't increase damage taken from tanks so healers will get even more bored/depressed by the gameplay
(as always i hope to be proven wrong)
all I wanna say is, I hate how the new dash skill animation looks
Plunge looks epic when we are leaping towards the enemy with our swords raised up
Meanwhile the new dash looks dumb and takes away the "power" feel that is tied to a fighter class using a melee weapon
Please think about keeping the plunge animation instead of a "teleport" or maybe they can make the plunge transform into teleport when only living shadow is active for whatever duration
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