Page 439 of 479 FirstFirst ... 339 389 429 437 438 439 440 441 449 ... LastLast
Results 4,381 to 4,390 of 4783
  1. #4381
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    I won't miss Plunge.
    It should've been a mobility tool from the start.

    You'll still use 3~4 Edge of Shadow, C&S, Salted Earth and shadowbringers in 2 mins. It's not like your oGCD windows are now suddenly empty.
    (1)

  2. #4382
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    I will miss it
    Not as a damaging ability, but the animation itself reminding me of Guts and Artorias mainly, the "feeling" of a dark knight

    But yeah i agree, as a mobility tool it would have been better.
    (and please if the devs insist on replacing it with this weird teleport/instant step thing, put in a black mist when you teleport instead of those weird floating orbs, at least do it so the ability make sense with the class fantasy)
    (6)

  3. #4383
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lyth View Post
    Conditional mitigation has no gameplay value unless it is connected to a player decision (i.e. giving the player the chance to swap from physical only to magic only based off of an animation tell on a tank buster). In its current form it just ends up being a limitation that arbitrarily puts DRK at a mitigation disadvantage at the whims of the fight designers.

    I'm curious about whether the move to a 15 second Reprisal/Feint/Addle represents a shift in raid design that could benefit Dark Missionary/Heart of Light's longer durations, but I'm not holding my breath without direct nerfs to both Shake it Off and Divine Veil. I think they might have their ducks in a row by the time that the 8.x reworks roll around and the next tank job is ready to be released, but my gut feeling is that it's probably safer to give DRK a hard pass for Dawntrail.

    Tank design is far too unbalanced in favor of WAR right now, and I haven't seen much to suggest that this is going to change anytime soon.
    This is why I'd love something like a tank that could Augment or shared cooldowns with abilities, Such as Dark mind, could be Augmented from magic to physical... this could be made important if there was more variance on different damage types.

    Another example is to change a Mitigation into a Healing effect... Such as Warrior having to choose between Mitigation or healing, I really dislike how EW changed that aspect about warrior. I think this is core to balancing warriors sustain, It has to be a choice, Instead of just getting both effects with already absurdly strong healing effects equilibrium... but it looks like they're sinking more sustain onto its cooldowns (which makes no sense because it's sustain is already bar none the best in the game)

    Right now The mitigations are just going to be absurd... we have so much defensives already and the tank passive is staying so I doubt we're going to have more importance on timing those mitigations. PLD's in paticular looks very... strong but whats the point when we're all gonna use it to kitchen sink in hard content, in easier content it's barely going to even matter.
    (1)

  4. #4384
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Plunge already literally was a mobility tool, though? That's the use case from which it could produce the most damage -- by saving uptime that would otherwise be lost.

    ???
    (0)

  5. #4385
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,376
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Well the embargo lifted and damn these sure are changes, its about as bare minimum as you could expect.

    Biggest loss is actually the loss of 1200 MP from the merged BW/Delirium, they did not bother to offset the mp generation so have fun with that I guess. I'm sure TBN being less available wont have any lasting balance impacts on 70-90 content.
    But hey we got an Excog heal
    (1)

  6. #4386
    Player
    ItsUrBoi's Avatar
    Join Date
    Nov 2021
    Posts
    150
    Character
    Scuffed Guts
    World
    Spriggan
    Main Class
    Dark Knight Lv 100
    Current Blood Weapon grants 5 stacks each restoring 600 MP so a total of 3000 MP. Media tour Blood Weapon is the same but with only 3 stacks, perhaps a good idea would be to have it generate 1000 MP per hit so we reach the same total amount of MP?
    DRK is somewhat fun because of the oGCD spam and reducing Blood Weapon to just 1800 MP instead of 3000 MP makes you lose out on Edges across fights.
    (0)

  7. #4387
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    I wanted to ask (genuinely, i want to be sure)
    Does an excog that is meant to be activated at 50% of your life and a shield that is meant to prevent your life to go down at all/as much as possible syngergize well?

    (Maybe this question is stupid and those defensive abilities were never meant to be used together, etc...but i would rather ask this to dark knight players, and even many of those who have raided and did ultimates for some, in order to be sure what i "feared" was unfounded, even if the question was unecessary)
    (Also sorry in advance for my bad english in case of mistakes)

    edit: just looked a bit better and saw the excog activated at the end of the duration so it's good then right?
    (0)
    Last edited by Kaixern; 06-06-2024 at 11:31 PM.

  8. #4388
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kaixern View Post
    I wanted to ask (genuinely, i want to be sure)
    Does an excog that is meant to be activated at 50% of your life and a shield that is meant to prevent your life to go down at all/as much as possible syngergize well?

    (Maybe this question is stupid and those defensive abilities were never meant to be used together, etc...but i would rather ask this to dark knight players, and even many of those who have raided and did ultimates for some, in order to be sure what i "feared" was unfounded, even if the question was unecessary)
    (Also sorry in advance for my bad english in case of mistakes)

    edit: just looked a bit better and saw the excog activated at the end of the duration so it's good then right?
    yeah it just procs at 50% or less HP or when time is out
    so excog or heart of corundum

    Heal potency is pretty stacked on it tho 1200 same as equilibrium, name goes hard too Shadowed Vigil
    (0)

  9. #4389
    Player
    Kaixern's Avatar
    Join Date
    Jul 2021
    Posts
    107
    Character
    Arkhon Dullgaroth
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    ....And i assume they won't increase damage taken from tanks so healers will get even more bored/depressed by the gameplay
    (as always i hope to be proven wrong)
    (0)

  10. #4390
    Player
    Rizlee's Avatar
    Join Date
    Jun 2024
    Posts
    45
    Character
    Rizzy Lee
    World
    Lich
    Main Class
    Dark Knight Lv 100
    all I wanna say is, I hate how the new dash skill animation looks

    Plunge looks epic when we are leaping towards the enemy with our swords raised up

    Meanwhile the new dash looks dumb and takes away the "power" feel that is tied to a fighter class using a melee weapon

    Please think about keeping the plunge animation instead of a "teleport" or maybe they can make the plunge transform into teleport when only living shadow is active for whatever duration
    (3)

Page 439 of 479 FirstFirst ... 339 389 429 437 438 439 440 441 449 ... LastLast