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  1. #1
    Player
    Terhix's Avatar
    Join Date
    Dec 2021
    Posts
    157
    Character
    Thane Ryder
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Abyssal Drain has over double the CD of Bloodwhetting and half the healing potency (why) and is tied to CaS.
    BW heals 4 times too, so AD healing is 12.5% of a single BW, even discounting the shield and just accounting for the cooldown Abyssal Drain is just about 5.2% of the HPS of Bloodwhetting. It is kind of funny how out of the two (ignoring Living Dead) tank self-heals that have multi-target scaling one is ridiculously overtuned, and the other is barely noticable.
    (3)

  2. #2
    Player
    AlucaDragonheart's Avatar
    Join Date
    Oct 2021
    Location
    Ul'Dah
    Posts
    114
    Character
    Aluca Angelus
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    So after switching to Paladin (which is actually fun) it's made me wonder, if Paladin can get a whole new combo off of Atonement, why couldn't Dark Knight get a Power Slash combo after Souleater or something?
    (0)

  3. #3
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    414
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    It really feels like DRK didnt gain anything in DT, more so than some other jobs. Does Disesteem even have a sound or visual effect?
    (0)

  4. #4
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mecia View Post
    It really feels like DRK didnt gain anything in DT, more so than some other jobs. Does Disesteem even have a sound or visual effect?
    Outside of the animation being cool and the niche case of it being useful for forced disengagement to keep uptime it's pretty much the same once every 2 minute nothingburger almost if not every job got
    (1)

  5. #5
    Player
    WhyAmIHere's Avatar
    Join Date
    Apr 2017
    Location
    Gridania/Lominsa
    Posts
    950
    Character
    Mute Shellback
    World
    Behemoth
    Main Class
    Gunbreaker Lv 100
    https://forum.square-enix.com/ffxiv/...=1#post5850863

    No matter how much things change, things always stay the same.
    (0)

  6. #6
    Player
    Rizlee's Avatar
    Join Date
    Jun 2024
    Posts
    45
    Character
    Rizzy Lee
    World
    Lich
    Main Class
    Dark Knight Lv 100
    i honestly think that they should combine dark mind with tbn, and reduce the cost of tbn and edge of shadow to 2000 MP, and add a small heal over time on oblation (like 100 cure potency), and add an extra 200 potency damage button to replace dark mind that will add a bloodbath effect for 10 seconds, that should fix drk by a mile when it comes to being mt in raids and running dungeons
    (0)

  7. #7
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rizlee View Post
    i honestly think that they should combine dark mind with tbn
    No, for the same reason Oblation should not be merged with TBN, Dark Mind should also not be merged with TBN. You'd essentially kill the flexibility between those cooldowns.

    There are scenarios where you don't want to pop Dark Mind along with TBN because you already happen to have Shadowed Vigil running for example, so Dark Mind would be overkill mitigation and better used for auto-attacks or a buster later. Likewise there are moments you'd want to Dark Mind, but not want to have the TBN effect up because you might not get actual value from it.

    The keyword here is "flexibility", which you'd dearly sacrifice with a change like that. Even the additional sustain suggestion would not make up for that as you suggested and would make it less viable in content where it matters a lot more.

    Dark Mind needs to be addressed, but it should not be done with heavy-handed changes like this - instead the usability against physical attacks should be implemented in the first place, so like a half-power physical mitigation (10%) tacked onto it or a general rework like making it a generic mit with additional HP shields that could change in value under certain conditions.

    Do not increase or decrease the available cooldowns. Merging cooldowns in most cases lead to really bad gameplay feel and a gigantic loss in flexibility.
    (6)
    Last edited by Reinhardt_Azureheim; 08-15-2024 at 01:25 PM.

  8. #8
    Player
    excelsiorjones's Avatar
    Join Date
    Jul 2024
    Posts
    7
    Character
    B'alih Tinsmith
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    What if:
    • DRK gets a new gauge that replaces Dark Arts. Let's call it Dark-MP (DMP). It does not regen over time like MP. If DRK has any DMP stored, they preferentially spend it over MP. So if you have 2k DMP and 10k MP, using TBN or Edge of Shadow (3k MP cost) will eat the DMP and leave you with 9k MP left.
    • TBN now gives you DMP upon expiring based on the % of the shield that was consumed. If it's completely consumed, you get 3k DMP. If it's 90% consumed, you get 2700 DMP, etc.
    This still lets you use TBN as a way to generate an extra Edge and still incentivizes correctly managing incoming damage, but isn't as binary and punishing if the shield doesn't pop.
    (0)

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,944
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Seen this idea since Shadowbringers and I'm not against it per se (I've even suggested it myself often enough) but it does reduce the engagement possible from TBN even while better securing it against the problems of excess ilvl.

    Hmmm...

    Another I've considered is to have the barrier be variable with MP available (spending 30% of current MP), greatly amp bankable MP generating actions, and maybe both have DMP (from damage absorbed, usable on MP-spending attacks or temporarily adding to attack power) and, say, VMP (from MP spending attacks, usable on drain actions or to generate Attack Speed), so that you can slim or beef up your TBNs. Still working on a mock-up for that though.
    (0)
    Last edited by Shurrikhan; 08-16-2024 at 02:38 AM.

  10. #10
    Player
    ThorinG's Avatar
    Join Date
    Feb 2022
    Posts
    55
    Character
    Thorin Galahad
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    .CnS: 30 sec CD
    .AbyssalD: 60 sec CD on 2 charges
    .Syphon Strike: also grants 10 blood gauge
    .Edge of shdw: on 5 sec CD, but grants a buff that transforms SoulEater to Power Slash
    .ShadowBringer: no longer has a CD but requires 2 stacks to use, each blood gauge action & delirium combo action grants 1 stack (almost similar to SAM Shoha)
    .TBN: grants DA regardless, but grants a HoT effect if shield is broken
    (1)

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