

if it's about APM you didn't fix that either though, as the presses were simply replaced with Shinten.
So it still fixed nothing. All it did was turn the kenki gauge into the Shinten gauge as there's nothing else you're going to have to use it on.





Nono, its not about APM. Its specifically about the number of actions required in the burst phases. Specifically, 3 Kaitens were required in the opener, along with the other shintens and w/e, vs 2 in 5.x.
Missing one kaiten killed your opener, vs a shinten drifting slightly out was much less of an impact.


Missing a fire 4 kills BLM's opener too, but I don't think we're patching out fire 4 in response.Nono, its not about APM. Its specifically about the number of actions required in the burst phases. Specifically, 3 Kaitens were required in the opener, along with the other shintens and w/e, vs 2 in 5.x.
Missing one kaiten killed your opener, vs a shinten drifting slightly out was much less of an impact.
If a NIN does a mudra wrong that murders their opener too. I don't see them removing jutsu's from it (if anything there's a new one for aoe openers).
RPR forgot Soulsow? Rip that opener too, but that didn't seem to be removed or auto applied.
I'm not seeing where you point is, because "botching your opener" is something any job can manage by accident. If it's about the amount of presses NIN is covering it too very easily with all that jutsu work going on. You note 3 kaitens, when NIN has to do 4 mudra lines (The two basic charges, the 70 skill, and the kassatsu reset). But if we responded by deleting Mudras like this line of argument is for, NIN loses what makes it NIN.





Yeah, and everything you mentioned is a gcd. Kaiten is not.Missing a fire 4 kills BLM's opener too, but I don't think we're patching out fire 4 in response.
If a NIN does a mudra wrong that murders their opener too. I don't see them removing jutsu's from it (if anything there's a new one for aoe openers).
RPR forgot Soulsow? Rip that opener too, but that didn't seem to be removed or auto applied.
I'm not seeing where you point is, because "botching your opener" is something any job can manage by accident. If it's about the amount of presses NIN is covering it too very easily with all that jutsu work going on. You note 3 kaitens, when NIN has to do 4 mudra lines (The two basic charges, the 70 skill, and the kassatsu reset). But if we responded by deleting Mudras like this line of argument is for, NIN loses what makes it NIN.
It was also only ever used to modify the iaijutsu. It was a pointless skill that had zero depth. Kenki guage wasn't ruined because of that, it was the drop of guren and senai from 50 to 25 that made Kenki brainless.
And it's not like I'm arguing this way because I got better at the job when it was simplified. My performance overall is actually worse. I was best when SAM was at its jankiest in 4.x, then 5.x, and my lowest performance is now, when it's "easy".
Last edited by Valkyrie_Lenneth; 06-06-2024 at 02:52 PM.


Every OGCD exists to hide the slow GCD from you in the moment, so tbf they're all equally pointless. You could just bake any OGCD that does damage's potency into the rotation. But fine, my examples were all GCD's, but partially so because with DT a lot of the OGCD examples are also being cut (Like DRK summon being free so it's now the bloodspiller gauge, or gauge builders being made free so you can't accidentally overcap).Yeah, and everything you mentioned is a gcd. Kaiten is not.
It was also only ever used to modify the iaijutsu. It was a pointless skill that had zero depth. Kenki guage wasn't ruined because of that, it was the drop of guren and senai from 50 to 25 that made Kenki brainless.
If I had to try and give OGCD's though some can be a bit awkward, specifically if that OGCD provides a buff you murder EVERYONE'S opener if you use it incorrectly, which is arguably worse (and much more common).
And either way, my examples despite being GCD still are relevent, specially NIN's since one of the brought up points is about APM happening at the start, while NIN suffers from the highest APM in the game even before SAM changes. It feels, to me at least, Kaiten was a specific target because Square realized having Shoha 1 available for only 2 levels was incredibly awkward and would likely confuse players leveling the job, vs removing an entire ability that was deemed irrelevant because you "only press it before Iaijutsu" despite, well, that actually being something unique about an OGCD for once, instead of just being a separate number for the sake of it.
Certainly for me shot down my dopamine when playing it, which caused the same result you note yourself, I started playing it worse, because it stopped being fun.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.

Reply With Quote

