Quote Originally Posted by LilimoLimomo View Post
It's weird how there are so many controller-based action-RPG's that have engaging combat with 6 to 12 abilities.

Meanwhile, FF14's action-RPG combat struggles to engage players with 20-30+ abilities.

It's almost like the number of abilities you've got doesn't directly correlate to how engaged you are.
It's not like there's much that's dynamic. Most jobs don't have procs and are(or will be in Dawntrail) locked to the 30/60/120 second windows, and most fights don't have much variance, so once you know a job's opener/filler/reopener well enough you can just turn your brain off for that. Things like invulnerability or add phases throw a wrench in that, but they're predictable(and that level of optimization doesn't matter much outside of Savage/Ultimate) and delaying cooldowns to account for them will also become second nature because of how tightly scripted the fights tend to be.