I do think that FFXIV relies too much on ST/AoE symmetry. It creates the illusion of variety while not actually producing it. AoE rotations tend to be shortened versions of the ST rotations, but otherwise identical. I've wondered why they don't create more unique AoE and Cleave Abilities (i.e., 2 target)

MNK does a channeling tornado kick for 5s with 30% mit
NIN does a dash strike hitting up to 5 enemies in range as long as each one isn't more than 10 yalms from each other
BLM drops a fire tornado in a designated location doing damage over time to enemies in proximity
BLM drops a lightning storm over a targeted enemy that follow them randomly striking OTHER mobs
DRK gets a shield that absorbs damage and then does an AoE burst after it takes X damage doing Y% of damage absorbed.

Some of these might feel familiar from other games because there's a wide design space that's doable that SE isn't using. I would love to see some variations here.