...Wrong meaning of sound. "Sound design" is being used in the original post being quoted to mean "healthy and working", as in a "sound horse" or a "sound limb".
Anyway we don't need even more buttons available and I don't know why you'd want even more buttons. E: For transparency: I use m+kb, I'm still good on button count.
Last edited by Rudje; 06-05-2024 at 06:11 PM.
No. Make it 36+ that actually matter. More skills that are more interesting is better.
says who plenty of chars ive made on skyrim have like 37, and dnd characters if a caster have a ton of spells without it diluting lol
you know what makes it more complex? Its simply PEOPLE thats it the computers the combat the battle fights are so brain dead and simplified pattern that it cant be complex lol pvp cant be compared to pve due the fact players can't be predicted
Last edited by Graveyardprincess; 06-05-2024 at 04:03 AM.
You do not have 37 skills you are using at once in Skyrim. It is also a completely different game with a different combat design.
It doesn't sound like you actually do high end content in xiv, maybe try some of that first before commenting on combat design
I'm advocating for not removing more skills every expansion. Why do you want more skills to be removed? What benefit is there to taking away things people like?
I have no particular attachment to any skill outside of animation. To me that would be like having an affinity for F# on a piano by itself. I only care about how they play together and how they flow into each other and how they feel when played as a unit.
In RPGs that allow training, I use it because something that might have made sense when your character was level 3, might not make sense anymore at level 12. It's okay for abilities to evolve and for them to be pruned from time to time. Design requires the ability to remove as much as the ability to add or change.
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