Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 83

Hybrid View

  1. #1
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    Yeah, got to love the button fetishists.

    What actually matters for good combat is flow and sound design. Not the amount of button one has.
    Sound design has literally nothing to do with how many decisions go into playing your job.
    (3)

  2. #2
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,718
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by velswen View Post
    Sound design has literally nothing to do with how many decisions go into playing your job.
    Don't underestimate the effect of good sound design. It really turns what might very well be something generic into something that feels good to use.
    (6)

  3. #3
    Player
    Rudje's Avatar
    Join Date
    Aug 2022
    Location
    taken by a strange mood
    Posts
    149
    Character
    Shayun Ragara
    World
    Zalera
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    Don't underestimate the effect of good sound design. It really turns what might very well be something generic into something that feels good to use.
    ...Wrong meaning of sound. "Sound design" is being used in the original post being quoted to mean "healthy and working", as in a "sound horse" or a "sound limb".

    Anyway we don't need even more buttons available and I don't know why you'd want even more buttons. E: For transparency: I use m+kb, I'm still good on button count.
    (0)
    Last edited by Rudje; 06-05-2024 at 06:11 PM.

  4. #4
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I feel like we need to have a discussion about why people think more skills equals more better.


    We don't need 36+ skills that are used.


    That's too much. Make it 20 and make them actually matter.
    No. Make it 36+ that actually matter. More skills that are more interesting is better.
    (3)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by velswen View Post
    No. Make it 36+ that actually matter. More skills that are more interesting is better.

    Because you dilute the impact of each skill the more there are.

    Also, you reduce the ability for broader audiences to play.
    (10)

  6. #6
    Player
    Graveyardprincess's Avatar
    Join Date
    May 2024
    Posts
    206
    Character
    Raven Nightshade
    World
    Seraph
    Main Class
    Viper Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Because you dilute the impact of each skill the more there are.

    Also, you reduce the ability for broader audiences to play.
    says who plenty of chars ive made on skyrim have like 37, and dnd characters if a caster have a ton of spells without it diluting lol


    Quote Originally Posted by Teno View Post
    Pvp has 10 skills and its gameplay is infinitely more complex than the pve bloat we have. Why tf is there stil a 123 combo for so many jobs ?
    you know what makes it more complex? Its simply PEOPLE thats it the computers the combat the battle fights are so brain dead and simplified pattern that it cant be complex lol pvp cant be compared to pve due the fact players can't be predicted
    (1)
    Last edited by Graveyardprincess; 06-05-2024 at 04:03 AM.

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Graveyardprincess View Post
    says who plenty of chars ive made on skyrim have like 37, and dnd characters if a caster have a ton of spells without it diluting lol
    You do not have 37 skills you are using at once in Skyrim. It is also a completely different game with a different combat design.

    It doesn't sound like you actually do high end content in xiv, maybe try some of that first before commenting on combat design
    (8)

  8. #8
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by velswen View Post
    No. Make it 36+ that actually matter. More skills that are more interesting is better.
    That sounds awful actually
    (7)
    "Run when you have to, fight when you must, rest when you can." - Elyas Machera, The Wheel of Time

  9. #9
    Player
    velswen's Avatar
    Join Date
    Jul 2019
    Posts
    129
    Character
    V'els Wen
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    I feel like we need to have a discussion about why people think more skills equals more better.


    We don't need 36+ skills that are used.


    That's too much. Make it 20 and make them actually matter.
    I'm advocating for not removing more skills every expansion. Why do you want more skills to be removed? What benefit is there to taking away things people like?
    (1)

  10. #10
    Player
    Sjol's Avatar
    Join Date
    Apr 2024
    Posts
    276
    Character
    Sjol Fantl
    World
    Mateus
    Main Class
    Dancer Lv 90
    Quote Originally Posted by velswen View Post
    I'm advocating for not removing more skills every expansion. Why do you want more skills to be removed? What benefit is there to taking away things people like?
    I have no particular attachment to any skill outside of animation. To me that would be like having an affinity for F# on a piano by itself. I only care about how they play together and how they flow into each other and how they feel when played as a unit.

    In RPGs that allow training, I use it because something that might have made sense when your character was level 3, might not make sense anymore at level 12. It's okay for abilities to evolve and for them to be pruned from time to time. Design requires the ability to remove as much as the ability to add or change.
    (6)

Page 2 of 8 FirstFirst 1 2 3 4 ... LastLast