SAM didn't lose Kaiten because of button bloat, it was lost due to redundancy. You need to use two weaponskills at the minimum to acquire a Sen to use a Midare ability, 5-6 WS to use tekko, and a total of eight WS to use Setsugekka. Why players enjoyed having to press yet another button to use midare skills is beyond me. It makes them feel like a Jedi? An anime version of a samurai instead of an actual one? I would take Seigan over it 10 times out of ten if we could have one back.

Some skills are needlessly tacked on, and the game could actually use some additional pruning and consolidating before adding even more buttons to press. Console players do not need additional hotbar space. Current controller set up has a budget of 48 slots that can be allocated. Even with some of these spaces being used for things like limit break, pots, sprint, menus, etc. It is still more than plenty. The APM for some jobs is already ridiculous.

I find it better to have fewer more meaningful skills to make gameplay interesting than excessive tacked on skills to make gameplay less boring. Just my $.02