Judging from your replies, are you a fellow FFXII enjoyer by any chances?I agree, I think the changes coming in dawntrail are a perfect moment for them to step back from the top end of job design and really focus on the early game experience for once. They have a great finished product, but the buildup to it is lacking and roulettes or other forms of synched content are a huge part of the game experience even for someone who is fully leveled.
This on top of what I said about shifting the focus to encounter design would make the game much better than putting so many resources into further developing and rebalancing the top end of job design. Lots of work goes into it and they have to be really considerate about game balance. If they stepped away from that who knows what they could do with the rest of the game and the new jobs that are sure to be added.
It's not a good thing in your opinion and that's fine. For everyone who wants non-standard rotations and flexibility there are tons of others who prefer working toward mastery of a rigid rotation. There is a huge part of the community that is a really big fan of how well designed the rotations are and how much goes into mastering the patterns that exist. It all goes together sensibly and that's pretty cool.
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