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  1. #51
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by MagiusNecros View Post
    Snip
    They do communicate lots though, and I personally see no problems with the 2 minute meta. Everyone is working toward playing in synch with each other it feels great when it goes right and it's a clearly defined tempo. The times between buff windows enable the encounters to be mechanic heavy in certain moments and give us time to pop off when our buffs are in alignment with the encounter's tempo.

    I wouldn't want it any other way personally, but it's fair enough to not want it that way.

    I don't really feel that they haven't been transparent about their game though. They do live letters all the time and communicate way more than they should be expected to. Look at how little the WoW team communicates at blizzard.

    Taking risks isn't necessarily a good thing either. I think they know what they want to create at this point and they are just polishing it further and further. The people who are unhappy will likely continue to be unhappy because they want something different than what the devs want to create for themselves.

    I like endwalker combat encounter design, and it makes sense that the new encounters are like that because it is what they have settled on as their game design. Why wouldn't it be consistent with what they've arrived at currently since it was produced at the same time period?

    For me I loved the writing of endwalker MSQ but to each their own, it's another subjective matter.

    We will see for sure, I just feel a lot of people want this game to be something that it isn't going to become and it's better to unsubscribe and move on if you're not happy with what the devs have created. Life is honestly too short for that behavior.
    (1)

  2. #52
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Longtime players except maybe the most loyal are just bored I would say.

    New players are having loads of fun I'd imagine.

    I an eagerly awaiting a tooltip blowout so I can see what actually changed. The wait is killing me.
    (5)

  3. #53
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Complete? No, absolutely not.

    There are multiple routes the devs can take to improve the interactions within the kit and provide not only a smoother design but one that also allows for player expresion and skill ceilings, instead they decide add only finishers and skills that functionally change anything. If anything they feel stale, homogenized and too restrictive. Its as if the devs think that the casual player will quit the moment they are forced to learn the smallest bit of how to play the game and to avoid that they decide to make the game play by itself.

    Personally I hope the 8.0 comment about focusing on job design/identity is true because the game now has quite a lot of issues and its obvious that even the devs see them.
    (7)
    Last edited by WaxSw; 05-29-2024 at 05:30 AM.

  4. #54
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    They do communicate lots though, and I personally see no problems with the 2 minute meta. Everyone is working toward playing in synch with each other it feels great when it goes right and it's a clearly defined tempo. The times between buff windows enable the encounters to be mechanic heavy in certain moments and give us time to pop off when our buffs are in alignment with the encounter's tempo.

    I wouldn't want it any other way personally, but it's fair enough to not want it that way.

    I don't really feel that they haven't been transparent about their game though. They do live letters all the time and communicate way more than they should be expected to. Look at how little the WoW team communicates at blizzard.

    Taking risks isn't necessarily a good thing either. I think they know what they want to create at this point and they are just polishing it further and further. The people who are unhappy will likely continue to be unhappy because they want something different than what the devs want to create for themselves.

    I like endwalker combat encounter design, and it makes sense that the new encounters are like that because it is what they have settled on as their game design. Why wouldn't it be consistent with what they've arrived at currently since it was produced at the same time period?

    For me I loved the writing of endwalker MSQ but to each their own, it's another subjective matter.

    We will see for sure, I just feel a lot of people want this game to be something that it isn't going to become and it's better to unsubscribe and move on if you're not happy with what the devs have created. Life is honestly too short for that behavior.
    Interesting take actually 2- let's look at this part "Taking risks isn't necessarily a good thing either. I think they know what they want to create at this point and they are just polishing it further and further. The people who are unhappy will likely continue to be unhappy because they want something different than what the devs want to create for themselves."

    I would disagree, taking risks should be part of what Square does. That doesn't mean doing so blindly, without discussion or or some evaluation- however until the game is in our hands their decisions are going to involve risk. This goes to the second point - the "devs" are not creating the game for themselves, but for us. Sure, they should take pride in what they create, but they are not the intended audience- we are.
    (1)

  5. #55
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    742
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    Healer dps design is what it is for a reason, because they are healers. I don't understand why people want complex damage rotations or even interesting damage rotations on a healer. The whole point of it being so simple is because they only want us to be thinking of healing magic. Damage is literally filler on a healer and it should be as mindless as possible
    Since you don't get it , it's simple. There isn't enough outgoing damage to have to constantly heal! Some people did the math with DSR, which at times, does 25k-30k dtp. To make people want to think about healing spells, the damage literally have to be 50-60k to really tax people.

    It also doesn't help that fights are scripted to the t, sometimes even to the e. Not just in the timeline of how mechanics happen, but also to the damage that happens to the party. It's why no healer clears are possible.

    Edit: Before you say anything, I just want something, ANYTHING to do when there is downtime in damage to the party. Be it a slighty more involved dps rotation (5-6 buttons instead of the 3-4 we have more buttons on those spells instead of our filler), more involved party buffing, not something that's every 2 minutes, debuffs which we used to have, just something to do.
    (5)
    Last edited by Maltothoris; 05-29-2024 at 08:59 AM.

  6. #56
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Maltothoris View Post
    Since you don't get it , it's simple. There isn't enough outgoing damage to have to constantly heal! Some people did the math with DSR, which at times, does 25k-30k dtp. To make people want to think about healing spells, the damage literally have to be 50-60k to really tax people.

    It also doesn't help that fights are scripted to the t, sometimes even to the e. Not just in the timeline of how mechanics happen, but also to the damage that happens to the party. It's why no healer clears are possible.

    Edit: Before you say anything, I just want something, ANYTHING to do when there is downtime in damage to the party. Be it a slighty more involved dps rotation (5-6 buttons instead of the 3-4 we have more buttons on those spells instead of our filler), more involved party buffing, not something that's every 2 minutes, debuffs which we used to have, just something to do.
    I didn't say constantly heal. Not even once. I said that they should be focused primarily or entirely on healing. The damage spells exist so that you're contributing while you are watching for healing moments, but you're still focused entirely on watching out for those healing moments.

    If I wanted to play dps I would play dps.

    "This goes to the second point - the "devs" are not creating the game for themselves, but for us. Sure, they should take pride in what they create, but they are not the intended audience- we are."
    The "us" is people who want to play the game that the "devs" want to create. You're not part of the "us" if you don't fit into that demographic.
    (0)
    Last edited by HikariKurosawa; 05-29-2024 at 09:06 AM.

  7. #57
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    742
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    The thing is there are legit 40-60 seconds in between damage and not to mention there is such a thing as redundant healing spells (cure 1, benefic 1, medica, cure 2) and they for whatever reason will not remove healing spells to make room for more. This is savage also and it's even worse on the stuff that is lower in difficulty compared to it. I never once have to gcd heal as a sge when I do expert.
    (2)

  8. #58
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    I didn't say constantly heal. Not even once. I said that they should be focused primarily or entirely on healing. The damage spells exist so that you're contributing while you are watching for healing moments, but you're still focused entirely on watching out for those healing moments.

    If I wanted to play dps I would play dps.



    The "us" is people who want to play the game that the "devs" want to create. You're not part of the "us" if you don't fit into that demographic.
    The "devs'' will definitely have a game design in mind. However they typically don't get to indulge themselves for what they *want* to create but for what one or likely more market segments want.

    They then pivot or adjust based upon how their customers react to their delivery- how they measure that is another topic, however I would say that Square targets multiple major segments by the content it consistently delivers. Whether it adjusts well enough can be debated. However the "us" is very inclusive.
    (1)

  9. #59
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HikariKurosawa View Post
    The damage spells exist so that you're contributing while you are watching for healing moments, but you're still focused entirely on watching out for those healing moments.
    Which is exactly what happens now, which is why people are complaining about glare spamming. Either they need to rework a large portion of content to make healers less of a dps and more of a healer or they add more interesting damage spells so that the gameplay is interesting while you are watching for healing moments.

    I'm sure that there are people that pop Plenary Indulgence, Temperance and Lilybell on trash mobs in a dungeon that the entire party is over-geared for but I would think that is a tad overkill. Particularly when the tank is both mitigating and healing (which is the healers job as you mentioned).

    Yoshi-P do not change a thing. Actually no, we need at least 3 more AoE healing abilities. I saw a DPS get a splinter and I was never the same afterwards.
    (9)

  10. #60
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,575
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    “I’d like to get more healing spells”

    Genuinely why?

    Do people actually get enjoyment out of pressing a shiny new healing spell that just replaces the shiny new healing spell they got last expansion because no matter how much they up the healing they never up the damage. Like am I supposed to put lilybell down and just admire it while the WAR heals themself
    (13)

  11. 05-29-2024 10:17 AM
    Reason
    Not worht it, its probably bait

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