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  1. #1
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    You're going to have this same problem regardless of what you do in terms of composition. You will always bring at least one Raise capable DPS job for initial progression, simply because it's always more valuable to see more mechanics when you're first learning. That's a guaranteed slot to be shared by only two jobs. We'd probably actually see a SMN + RDM progression setup as standard if there was a mandatory second Caster slot, with both casters swapping out for BLM + PIC after hitting enrage.

    You ultimately still have to fix an underlying issue around how raise impacts progression and fight design, if you want to resolve this. You can't fix it by changing composition.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,864
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Lyth View Post
    You're going to have this same problem regardless of what you do in terms of composition. You will always bring at least one Raise capable DPS job for initial progression, simply because it's always more valuable to see more mechanics when you're first learning. That's a guaranteed slot to be shared by only two jobs. We'd probably actually see a SMN + RDM progression setup as standard if there was a mandatory second Caster slot, with both casters swapping out for BLM + PIC after hitting enrage.

    You ultimately still have to fix an underlying issue around how raise impacts progression and fight design, if you want to resolve this. You can't fix it by changing composition.
    Well 1 nobody mentioned a second mandatory caster slot just that the DPS shouldn’t have defined slots and that raid design should favour different jobs across different fights

    Hell you could make a fight where every mechanic is like ifrit nail awakening and soft encourage double physical ranged

    There should be fights that chain rezzing actively benefits you and fights that put hard blocks on chain rezzing (you could even give out debuffs that wiped you if you died eliminating rezz temporarily entirely or have internal fight DPS checks that benefit the melee)

    You should want to bring different comps to different fights and that includes sometimes wanting rezz over damage and sometimes not
    (0)