Quote Originally Posted by MistakeNot View Post
That's because nothing in any game really matters.
We're not really on the same page here i think.

Other MMO's have an economy because the items matter and make a difference.
In osrs, weapons will cost millions because they fill a niche in high end, or midcore content.
In WoW, consumables are harder to come by and equipment pieces can make a big difference.
In 14, the best sort of upgrade you can buy is a crafted weapon at the start of a tier. And the performance upgrade you actually get from it is marginal, even when optimised.
There's hundreds of max stack consumables on the market board for a low price. The game is meant to be a quick in and out compared to other MMO's.
The build up and commitment required to get into, and complete content is near zero.
You actively have to go out of your way to not do braindead content. And the rewards you get from it are nearly entirely worthless.
Because the drops only matter in the content you get it from. And unlike other MMO's, you also don't really have a whole lot of reasons to go back to the content anyways.