
It works for osrs, or atleast the random drops. Personally I see nothing wrong with drops not being guaranteed.How MMORPG's "should" work, and how they "can only work" are pretty far apart.
For example, all the stuff people throw on the marketboard that are just regular monster drops. Well if you fight 100 monsters to get 100 of an item, you should get 100 items, not have it be a random drop that results in you having to fight 500 monsters. When you sell things you should be able to sell it on the market board for the price you want, or NPC it at the "present" marketboard price. Likewise NPC's should 'run out' of items if no players are selling to NPC's, and adjust their prices based on number of items remaining in the global NPC inventory.
Also in osrs the price of npc sold items goes up in npc shops if people purchase items from them. This can cause them to be out of stock and lower supplies do make items from item shops more expensive.Vice versa if you sell 10 items to an npc, they will pay less per item. So if the first one would be 50 gil, the 2nd would be 40 etc. You can also sell items for whatever price you want in both games, you just have a lower chance of someone purchasing said items.
Last edited by Sylpharia; 05-23-2024 at 04:35 PM.



OP, if you really want something to spend on just buy the new overpriced mounts and glamours when DT drops. I'm sure there's going to be something similar to the Fallen Angel's Wings going for 50m+ that'll take out a chunk for ya.
Or just give it away to sprouts and pay it back to the community you've been a part of. I'm sitting on 2-3x what you have and make that part of my routine because not only does it make me feel good, it also helps set someone else on their journey. I'm sure that's something worthwhile to use it on.
Or just dump it on catgirls at venues and pay for their houses like my ex a few years back did lolol.
Player


i dont really get pleasure out of catgirls tbh. and there arent enough male auras out there XDOP, if you really want something to spend on just buy the new overpriced mounts and glamours when DT drops. I'm sure there's going to be something similar to the Fallen Angel's Wings going for 50m+ that'll take out a chunk for ya.
Or just give it away to sprouts and pay it back to the community you've been a part of. I'm sitting on 2-3x what you have and make that part of my routine because not only does it make me feel good, it also helps set someone else on their journey. I'm sure that's something worthwhile to use it on.
Or just dump it on catgirls at venues and pay for their houses like my ex a few years back did lolol.


dude spittin factsThe only place OP fucked up was using hyperbole in the title, because there have been people who reply after reading only the title since the internet's infancy. The actual body of the post supports my interpretation.
Inflation is caused when more money is added into a system than is taken back out, and that's exactly what happens in FF14 because the new money being created (e.g. from daily roulettes) far outpaces the small expenses like repairs, market taxes, and teleports.
OP is suggesting adding more trade goods people will want to buy, which is a mildly deflationary measure because the marketboard will extract additional taxes as players trade them -- though I assume he wants them added so he can enjoy spending his money on things he feels are 'worthwhile' rather than because he's ideologically committed to deflation.

after reading so many Richie Rich comments, here's my idea:
the exteriors (walls, windwods, door, landmines, Signs) of Scrooge McDuck's money bin.
- Only Mansions
- NOT tradeable, not refundable
- only one per ward
- Price: to decide (let's say 2billions gils, or 4 tokens sold for 500M each)
- Beagle Boys not included
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.
That's because nothing in this game really matters.
It's a themepark mmo. You try the rides once or twice and leave to play other games.
There's no grinds or long term goals, endgame has a very narrow scope.
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