I dont know if there really is a good solution to that. Im also not sure how widespread of a problem it actually is. I know a few people who have that much, but i personally have never had more than 80 mil at one time and most of my more casually playing friends have far less.
I played WoW when it had ammo costs for ranged weapons and it absolutely sucked. And would suck to implement this far into the game. Charging a tax on houses would be insult to injury on a system that already requires you to stay subbed and spend real money monthly to keep it. I cant see SE making savage gear sellable when that would make it possible for someone to get that gear without ever actually stepping foot in savage, and any limits to prevent that... im not sure would add much beenfit? In general? Raising teleport or repair costs would impact new players more than old ones, and so would any similar change. So... eh?
Tldr this isnt a problem for me and any "solution" would probably be annoying to me.


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