Quote Originally Posted by Gokki View Post
I must say I disagree. FFXIV never focused on making complex damage rotations - in order to load that complexity on the content.

If the rotations were difficult then the fights themselves can't be complex, reducing the fun aspect of them.

The combat system is deceptively complex and demands perfect execution and optimization in order to compensate for mistakes that happen elsewhere, with harder fights having less room for that.

Damage optimization while doing raid mechanics and coordinating with party is where the challenge is, not the individual aspect of your character.

Bomb Logic, not Sword Logic.
Except there is basically no compensation or correction anymore (same as there is basically no triage healing) you do the dance or you blow up. P12 is god awful for this.

It also reduces the solution down to a single way to solve it. Think coils, their mechanics are way more simple but they have 10,000 ways to solve them in order to change your optimisation flow. Do you overshield allagen field and then release more towers quicker to get an easier next phase, do you bane tech the eggs which skips the enrage but makes juggling FOF in the corner harder, do you solve leafstorm with an LB3 or do the dance, who baits the renalds

With super chain is 1 solution and if you get it wrong we all blow up. That raid design gets so stale because your optimisation is already done by a spreadsheet you just have to execute it