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  1. #31
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,432
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    You know what's cards with no rng that come back up every 60s?

    Standard OGCD cooldowns.
    (4)

  2. #32
    Player
    Kamishawe's Avatar
    Join Date
    Aug 2021
    Location
    The Source, Etheirys
    Posts
    18
    Character
    Kami Shawe
    World
    Zalera
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Valence View Post
    You know what's cards with no rng that come back up every 60s?

    Standard OGCD cooldowns.
    pretty much, it how I suspect they're going to solve Astro's solution to button bloating; migrate a big portion of the current skills into the cards.
    (2)
    Last edited by Kamishawe; 05-24-2024 at 07:29 AM.

  3. #33
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    The issue with DT astro is removing RNG, Turns the cards into static cooldowns which ruins the whole point of card varity as they become the same predictable effects (similar to how healer cooldowns work in general). Stormblood astro's issues were very simple, having damage buff cooldowns tied to utility cooldowns being RNG was very frustrating similar with how astrodyne works.

    My Ideal Astro would have two set card systems, one for utility, one for buffings certain things such as damage, bonus on if ranged/melee kept, crit rate ect. (obviously balanced out so the effects are pretty similar in value). Both would be random without imposing on one another.

    A example of this would be to turn Minor arcana into your "utility cards" which would work similar to your DMG buff cards, but aren't tied to the buff cards, This would place astro into a spot where it both has RNG but also doesn't just lose out on contributed damage because you didn't get the card that buffs damage.

    Not saying EW astro didn't have it's issues (it sure had a lot of them), but removing RNG fully wasn't a great idea, I honestly think astro is going to be worse off gameplay wise time will tell, I have to say I reacted pretty upset to these changes, because in general im so upset with how poor support (nondps) design is in general, AST going towards that more samey direction isn't fun. This is also just after removing a big aspect of astro too.. the sects it feels like they want to force astro into a completely different direction then people want it to be.
    (1)
    Last edited by Rithy255; 05-24-2024 at 08:22 AM.

  4. #34
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Ok, I can't seem to easily find whatever the LL said about AST changes so can someone just explain exactly what the cards are now?
    (0)

  5. #35
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,923
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SieyaM View Post
    Ok, I can't seem to easily find whatever the LL said about AST changes so can someone just explain exactly what the cards are now?
    Removed: Astrodyne, RNG aspects of cards.

    Now you press draw once per minute and get 4 cards, one being the lords/ladies (cycles with each minute), 1 damage buff card, 1 healing card and 1 mitigation card.
    (2)

  6. #36
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    744
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SieyaM View Post
    Ok, I can't seem to easily find whatever the LL said about AST changes so can someone just explain exactly what the cards are now?
    We have 4 sets now. We have the damage cards with balance and spear. We have the defense cards with bole and the arrow. We have healing cards with ewer and spire. Then lord and lady still are their own their own thing. They are also all on a one minute draw too.
    (2)

  7. #37
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Maltothoris View Post
    We have 4 sets now. We have the damage cards with balance and spear. We have the defense cards with bole and the arrow. We have healing cards with ewer and spire. Then lord and lady still are their own their own thing. They are also all on a one minute draw too.
    So are balance and spear just different appearances or do they have different effects?
    (0)

  8. #38
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Maltothoris View Post
    We have 4 sets now. We have the damage cards with balance and spear. We have the defense cards with bole and the arrow. We have healing cards with ewer and spire. Then lord and lady still are their own their own thing. They are also all on a one minute draw too.
    Wait, did they specify which cards did what?
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  9. #39
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    219
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ty_taurus View Post
    Wait, did they specify which cards did what?
    We can probably infer what categories they are in based on their shared slots and the play that was dealt them. The tank got both Bole and Arrow which were in the middle slot, DPS got the Balance and Spear from the left slot, AST got the Spire and Ewer from the right slot. But it's all guesswork on my part.
    (1)

  10. #40
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by LynxDubh View Post
    We can probably infer what categories they are in based on their shared slots and the play that was dealt them. The tank got both Bole and Arrow which were in the middle slot, DPS got the Balance and Spear from the left slot, AST got the Spire and Ewer from the right slot. But it's all guesswork on my part.
    See, I interpreted the trailer very differently. I interpreted Balance, Arrow, Spire, and Lord as all offensive cards on an offensive draw resource while Bole, Spear, Ewer, and Lady were all defensive/restorative.

    Like, you'd have "Diruanal Draw" which gives you three different types of offensive buffs plus an OGCD attack, and "Nocturnal Draw" which gives you three different types of utility buffs and an OGCD heal. These would have two separate cooldowns each on 60 seconds. You'd basically use "Diurnal Draw" on cooldown to maintain the buffs, unless there are charges in which case store-and-dump logic comes into play, and "Nocturnal Draw" would be more situational based on your needs.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

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