Fair, no one is happy and the Devs really do need a variety of healer mains on the Brainstorming Appoval Council. Given how spoiled Sage is in skills, abilities, and up coming presents, I think it's safe to say they at least have a Sage floating around. Though, I don't think that's a very good starting point in judging other healers since it most likely was their first Healer.
I think both you and @ty-taurus have a solid point in bringing back an updated version of HW or STB Cards thou I've only maybe 2 weeks on STB cards before they switched to SHB/EW Cards. I personally like Variety AND rng AND apm so I'm in all camps of unhappy, certified crazy and just living with what ever they decide to do. However, I can live better if instead it was interestingly complex.
I agree with their decision to "group" the cards, it'll make them easier to remember. If they DO return the rng, it'll keep the cards to a lower rng percentage rate brackets by being segmented into groups of 2-3 cards by role.
My understanding of your guys conversation is that card-chaining (one card affecting another or completely changing another cards purpose) would be an interesting addition to complexity in place of removing the rng aspect. Alchemy in card form, feel free in correcting me if I miss understood my interpretation of that part.
My take on this could get interesting if you could chain-activate them over longer periods of time. Think Extended Ninja Mudras. I'm not all that familiar with the ones your speaking of so I'm going to try an Example.
Activate a Defense Card as the first card, but I can change it to something else if I activate Heal Card on the same person before Defense ends, reapplying the duration. Technically a 2 part combo? If you activate Card 3 before THAT duration ended, you get a new different affect.
Yes, I think the closest technical equivalent in the game rn, it Ninja Mudras. In a set of three cards you could have 3 solo different cards affects, a combo of w 1 effect and a solo card, or 1 overarching affect if you combine all three. Maybe it's to much atm to think of "almost" every combo variable having a different effect, just like ninja, but it is a thought and a starting point to an interesting concept.


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