This is my biggest complaint about the card system they're planning.
RANT: I 100% do not envy the devs in trying to find a compromise for those that have their pitchforks over a bunch ofuselessniche cardsthat no one ever used except in savage or because yeah definitely the tank needed that little extra buff in that one boss fight that no one remembersthat players used in specific situations and other players that enjoy the mini game but don't want to spend 5mins before big pulls for balance / want that nice serotonin rush seeing 3 dps buffed before a pull with the current system.
I really enjoyed the card system as it was. It took the ingame meta of looking for dps and made into a fun little mini game between ranged / melee. It was a bit simple, but it was simple enough I had something fun to do while healing and pressing 1.
FEEDBACK: My biggest concern with this new feature is the 60sec cooldown. This 100% just makes these cards OGCDs. There's nothing special about them. They're just lame OGCDs. It's sad, but I honestly wouldn't even know how to build upon the system they have now without upsetting every other healer with how unbalanced AST is with buffing.
Sadly, that's all I got. Just concerns without solutions. I hope they look at this system again and reconsider the long cooldown and the no rng aspect they've added.