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  1. #1
    Player
    Aravell's Avatar
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    Aug 2017
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    2,043
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    I can't be convinced that turning every card into a 6% DPS buff is anything but miserable. It's ironic because I'd argue RNG actually died in Shadowbringers, not Dawntrail.

    Seals, melee vs ranged... How big of a difference do you think it would've made to just toss every card onto a Samurai anyway? Because I strongly doubt the difference in damage would be noticeable enough to have any realistic impact in any fight anywhere. Sure, 3% is less than 6%, but consider how much less damage every ranged job except Black Mage was doing than a Samurai, and I actually wonder if a 3% damage boost on a Sam might actually compete with a 6% damage boost on a Dancer, or a Summoner even. The Seals in Shadowbringers forced some amount of interaction, but it was no longer about cards anyway.
    I suppose it greatly depends on how deep you want to get into optimisation. If you're really deep into optimisation, you'd want the card to match the burst profile of the job perfectly, which means what card you get and when is quite important, so the RNG is there in that case. But for most people, yes, the RNG is either 50/50 or doesn't matter (for those who just throw every card on the highest damage player).

    That said, if we can't get HW/SB cards back, I'd still take the 50/50 RNG of ShB/EW over the zero RNG of DT cards.
    (2)

  2. #2
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aravell View Post
    I suppose it greatly depends on how deep you want to get into optimisation. If you're really deep into optimisation, you'd want the card to match the burst profile of the job perfectly, which means what card you get and when is quite important, so the RNG is there in that case. But for most people, yes, the RNG is either 50/50 or doesn't matter (for those who just throw every card on the highest damage player).

    That said, if we can't get HW/SB cards back, I'd still take the 50/50 RNG of ShB/EW over the zero RNG of DT cards.
    I do care about optimization, but I want that optimization to actually have an ounce of value, not just to pat myself on the back. That's why I equate Addersting to Stormblood Lilies, because even when you optimize Toxikon usage, you get basically nothing out of it. The difference in your own personal damage is less than 1%. That isn't worth respecting the mechanic to me.
    (4)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  3. #3
    Player
    Aravell's Avatar
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    Aug 2017
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    Limsa Lominsa
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    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ty_taurus View Post
    I do care about optimization, but I want that optimization to actually have an ounce of value, not just to pat myself on the back. That's why I equate Addersting to Stormblood Lilies, because even when you optimize Toxikon usage, you get basically nothing out of it. The difference in your own personal damage is less than 1%. That isn't worth respecting the mechanic to me.
    I think that's more to do with the dev team's bizarre obsession with perfect balance than any job mechanics. They've been trying to stamp out the benefits of optimisation since Shadowbringers so they can bring the ceiling closer to the floor.

    While I agree that having nothing but damage cards lacks any immediate noticeable impact from your own decisions, I don't really agree that RNG died in Shadowbringers. AST back then still required some amount of thinking and knowledge to maximise damage because all jobs have their own personal burst timers and only fully aligned on 0, 6 and 12 minutes, your plans would be changing depending on whether you draw a melee or ranged card.

    I do agree that AST RNG kind of died in Endwalker though. The change to make every job burst on 2 minutes means that you no longer have to know the personal timing of every DPS job, you just need to split them into 3 categories: Early burst (SMN), Steady damage/variable burst (BLM/BRD) and Mid-late burst (SAM), that's why I regard AST as only middling complexity now. But I still vastly prefer AST compared to the other healers in Endwalker because AST at least requires some braincells.

    In the end, I do want to see utility returning, but I don't think what we have now is entirely bad if we could get some improvement on it.
    (3)

  4. #4
    Player
    IDontPetLalas's Avatar
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    Oct 2020
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    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Aravell View Post
    I think that's more to do with the dev team's bizarre obsession with perfect balance than any job mechanics. They've been trying to stamp out the benefits of optimisation since Shadowbringers so they can bring the ceiling closer to the floor.

    While I agree that having nothing but damage cards lacks any immediate noticeable impact from your own decisions, I don't really agree that RNG died in Shadowbringers. AST back then still required some amount of thinking and knowledge to maximise damage because all jobs have their own personal burst timers and only fully aligned on 0, 6 and 12 minutes, your plans would be changing depending on whether you draw a melee or ranged card.

    I do agree that AST RNG kind of died in Endwalker though. The change to make every job burst on 2 minutes means that you no longer have to know the personal timing of every DPS job, you just need to split them into 3 categories: Early burst (SMN), Steady damage/variable burst (BLM/BRD) and Mid-late burst (SAM), that's why I regard AST as only middling complexity now. But I still vastly prefer AST compared to the other healers in Endwalker because AST at least requires some braincells.

    In the end, I do want to see utility returning, but I don't think what we have now is entirely bad if we could get some improvement on it.
    A lot of the discussion concerns cards, however that is only part of the reason for the dissatisfaction on my part. I'm not in favour of having 6 different types of cards, because I find it difficult to think of circumstances where most of them would be useful, and even with a redraw, that doesn't sound particularly enjoyable- so I'm more of a middle ground card RNG.

    However the other parts concern the removal of the sects and no consideration of adjusting AST by returning some elements of diurnal/nocturnal sects, as well as the poor experience outside of groups.
    (0)

  5. #5
    Player
    Sani2341's Avatar
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    Jul 2017
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    305
    Character
    Yo-tsu Amilar
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Survey is missing one major factor:

    Interactions between the rest of the kit and cards.

    In HW and SB there were ways to use 'bad' cards to buff other cards within ASTs abilities.

    During ShB and EW that was reduced to cards unlocking dmg buffs if you collected the right Stickers.

    While currently known info on DT ast seems to imply there's not even that left.
    (4)
    Quote Originally Posted by TheMightyMollusk View Post
    So who wants to go tell the god of wisdom and magic and king of the Viking pantheon that his robes aren't manly enough?

  6. #6
    Player
    ASkellington's Avatar
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    Dec 2019
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    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    I've had my long rant about AST in the healer section but I may as well put it here.

    First thing's first I did not have the enjoyment of playing HW/SB AST and wish I did. The six different effects and learning how and when to use them is probably the funniest thing I've heard as far as a gameplay mechanic goes. And before someone comes in to sway my opinion that Balance was the best and only card I would ever want, no, it wouldn't have been.

    There was 0 reason to keep 6 cards in EW/Shb system other than the seals system and both Divination in Shb and Astrodyne in EW are objectively TRASH and deserve to be called out as such. If a melee/range split was "the best" the dev team could be arsed to offer and not even split the damage type into 3 they may as well have dropped it down to 2 cards for all that it REALLY mattered.


    With all that said the old card system had its issues. Balance was not (ha) balanced, Spire was worthless, Bole and Ewer weren't consistent enough. And rather than adjust the card effects, the dev team went ahead and chose to replace the flavor of the cards with the seals system.

    In theory this would have been fine - all cards are Balance with a split between ranged and melee and the effects of Bole/Ewer/Spire could have been updated and set on the seals with the combination of Lunar/Celestial/Solar giving those effects. Kinda a win win for everyone. Except they screwed up and made it a whopping 1% difference depending on how many different seals you had for Divination which replaced AOE Balance.

    GOOD JOB. /s

    EW was worse thanks to the 2 min meta they're dead set on so there's even LESS decision making on where you put the card on your party (like the bar was that high, lets be real) with an even shittier seals replacement - Astrodyne. Coupled with the removal of Nocturnal Sect to make way for SGE. They couldn't have even be bothered to split the three cards into 3 differing forms of damage jfc.

    And now we have DT's cards which... even I'll admit with tweaks could be "fine":
    • Reduce the recast timer to 30s
    • Make the "curative" card a Refresh (read MP regen)
    • Assuming we draw from two different sets, have both sets do different things underneath "Damage", "Defensive", "Curative" - so one Curative could be MP, another HP; Defensive* could be Reflective damage/Movement speed; and Damage can be split between DHit and Crit/Crit Chance
    • Alternatively make Defensive do something else AST has enough shields/mits to work with considering CI has 2 charges (unless they plan on changing it) Neutral Sect and Exaltation
    • Make this 60s Draw into Sleeve Draw and reintroduce Draw with these new cards

    I don't think I'd be HAPPY exactly with those changes, but they can be made...

    But the point is, no one is really getting what they want out of these. People who wanted old cards back wanted the old cards back. They pretty much lost their job for 2 expansions with everyone else telling them to "suck it up, the old cards weren't what you wanted; AST is better this way" and the AST mains coming in from Shb/EW are losing a fast paced APM job.

    If there was ever a point where I could say the dev team desperately needs a healer main, this would be it. And Twelve is this but ONE reason out of many.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  7. #7
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    I don't think I'd be HAPPY exactly with those changes, but they can be made...
    I'd like your direct opinion on something as I know you're a lot like my in regards to passion for AST in the way that I am passionate about SGE.

    I've said above and elsewhere that I value distinct cards more than RNG, but I don't think the total erasure of RNG is necessary to have what they're basically trying to achieve with this new system. If we added to your suggestions the fact that the order of the cards you draw is random, that they need to be used in that order, and there you have some alternative version of Redraw to reorder your cards with some limitation, how would you feel about that? Better or worse? And if better, how much do you think that improves the situation, if at all?

    Because I don't mind having more control over which cards you draw, as that is one of the only ways I can really think to counter the inherent flaw of utility cards which is that you can't plan around them because you'll never now when they arrive. Mitigation, for example, is something you need at a precise moment. It's not something that provides a lot of value at any random moment in a fight. The other way I could think is that cards you draw do not need to be played immediately, and thus drawing cards randomly is effectively enabling certain actions to be used later, and holding onto utility cards does not restrict your ability to draw more cards.

    Also, in regards to pre ShB AST... Spire was not the weakest card. In fact, it was actually the strongest card because it was the best card for turning your next card into AOE. Ewer on the other hand wasn't always a guarantee burn card because sometimes you or your co-healer needed that MP refresh. The only problem with Spire was drawing it repeatedly.
    (1)
    Last edited by ty_taurus; 05-22-2024 at 10:19 AM.
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  8. #8
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
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    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by ty_taurus View Post
    I'd like your direct opinion on something as I know you're a lot like my in regards to passion for AST in the way that I am passionate about SGE.

    I've said above and elsewhere that I value distinct cards more than RNG, but I don't think the total erasure of RNG is necessary to have what they're basically trying to achieve with this new system. If we added to your suggestions the fact that the order of the cards you draw is random, that they need to be used in that order, and there you have some alternative version of Redraw to reorder your cards with some limitation, how would you feel about that? Better or worse? And if better, how much do you think that improves the situation, if at all?
    Kinda better? The order of the cards being random would be nice so it isn't the exact same DPS -> Tank -> Healer/W/e but again it would depend on what the card effects are. I don't mind having more control of getting the card you want and reordering the Sleight so you can what you want first fits the theme the AST job quests are going for - the Sleight is the fate you've seen, you can "accept this fate or defy it" but not deny it.

    Also, in regards to pre ShB AST... Spire was not the weakest card. In fact, it was actually the strongest card because it was the best card for turning your next card into AOE. Ewer on the other hand wasn't always a guarantee burn card because sometimes you or your co-healer needed that MP refresh. The only problem with Spire was drawing it repeatedly.
    I was specifically thinking of Spire's effect of being a TP regen when TP stopped being a thing in the game. Just because it was good RR fodder doesn't justify the card effect itself being useless.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  9. #9
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ASkellington View Post
    the Sleight is the fate you've seen, you can "accept this fate or defy it" but not deny it.
    That's a good pull from the story, and I wonder if that was the approach, if things would be more positive in regards to the systems. But yes it absolutely does depend on what the cards do and how they compare to the rest of your kit. Lady's effect for example feels very redundant and empty. I was actually thinking of a different potential use for her. Given that she's in the utility lineup of cards, I had said before that what I think could be a good balance of effects for them would be something like:

    1. A mitigation effect
    2. Synastry, but applies to all single target healing actions (and Synastry as a separate actions is removed to make room for this)
    3. MP refresh on magical jobs; HP regen on physical jobs

    Lady in this case could exist like Enhanced Royal Road was before Shadowbringers--increases the effects of your next support card by 50%.

    Quote Originally Posted by ASkellington View Post
    I was specifically thinking of Spire's effect of being a TP regen when TP stopped being a thing in the game. Just because it was good RR fodder doesn't justify the card effect itself being useless.
    I get what you mean, but that's also one of the perks of the original system was that a card was more than just its inherent effect. I think it was a sour spot that certain card effects were virtually never valuable, or the effect was only theoretically valuable but rarely so due to the timing of when its obtained. But at the very least, Royal Road did counteract the issue of balance in most of the cards. The only card that I would say got the short end of the stick both in effect and Royal Road was Bole. The mitigation was powerful, but only really mattered if you pulled it at exactly the right moment, and its Royal Road effect was the weakest of the three.
    (0)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  10. #10
    Player
    Kamishawe's Avatar
    Join Date
    Aug 2021
    Location
    The Source, Etheirys
    Posts
    18
    Character
    Kami Shawe
    World
    Zalera
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ty_taurus View Post
    If we added to your suggestions (@AKellington) the fact that the order of the cards you draw is random, that they need to be used in that order, and there you have some alternative version of Redraw to reorder your cards with some limitation, how would you feel about that? Better or worse? And if better, how much do you think that improves the situation, if at all?
    Unfortunately, I don't think many people would be happy with the suggestion of Role Order Shuffle? Don't get me wrong! I think it's a good idea, I get where your coming from. Reshuffling the order would at leave give you SOMETHING to do by rethinking the fight applications with every "re-shuffle". Unfortunately, it's not your suggestion that's the problem, i think. A slower pace gives you WAY to much time to play out where to place 3 cards + Crown. I believe they said the CD was 60s a Draw for 4 cards? Correct me if I'm wrong, 4 cards a minute is the slowest it's EVER been, right? Even compared to HW? You'd have to rethink the Draw Timer to 30s or 40s if you really want to make the Current Card Suggestion viable to anything as subtle as Order Reshuffle. Not that their current freedom of choice is any better, imo. I think the name of DT Astro is "How do I find ways to kill time this Instance?"
    (0)

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