Ykno we could easily say go play something else too, you could play BLM or any souls like if you want some difficulty. There is an entire genre of games based around using your brain more as well.




BLM and MNK were literally the last hard jobs we had and both of them are being made easier this expansion
How many easy jobs do people need before they are happy. Will people really enjoy the game when your skill ceiling is your skill floor on every job as it is on SMN

BLM, MNK and AST are literally the only remaining jobs in the game which have skill expression or a genuine skill ceiling. DT will make changes to MNK and AST to have a lot less skill expression and difficulty, effectively leaving BLM as the only relic of the past where you can feel challenged when playing a job, and not play a brain dead rotation which requires no thought once learned. So to tell players to just ''go play another job or game'' when there is effectively, going to be only one high skill-ceiling job remaining in DT is laughable, and extremely hypocritical of you. You're sitting content and comfortable watching AST lose its identity as the healer to play if you want a difficult job with skill expression, but then telling the people to go play something else if they want to feel challenged. Do you realise how selfish and hypocritical you are, or just don't care?
Making newer or casual players feel like they have a job to play is important, but it's equally important for veterans and people who want to be challenged more. We've gone from 3 jobs out of 21 being designed for those type of players, to now 1 in DT. It's phenomenal how much FF14 has been homogenised and simplified for the casuals, yet they still want more. People wouldn't stop begging for AST's difficulty to be removed so they could play WHM but with stars.
I really wish casual players had more humility and self-awareness to accept some jobs in the game are just not for them, or to get better if they want to perform well on them. I get bored easily on WHM/SGE, and dislike SCH, but do you see me asking for those jobs to be fundamentally reworked into what I want? No, I just accept they're not for me and to leave them as they are for genuine mains of the job to enjoy and choose something else, which was AST. Now with it's identity and how it plays completely different, where do players like me go who want to heal, but also feel challenged? Well we just stop playing, or move to another role.
Watching SE delete my hard healer job then to watch the casual audience applaud it and tell me it's for the better or I should just go somewhere else is truly a FF14 moment.
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