Quote Originally Posted by Zairava View Post
Also, to continue, I did go back and rewatch the trailer for DRK repeatedly to see if I could find anything more, to which...not really.
However, I did notice that it's roughly 18 seconds from Delirium's activation to where they used Unleash, so it's very possible that the mp restore timer just wore off.
My guess is that since Blood Weapon is the ability actually evolving, that Delirium keeps the 5 stack system from Blood Weapon. If it were Delirium -> Blood Weapon I'd find missing out on 1.2k mp more likely.
If it fell off, you'd hear a debuff falloff noise at the 15s mark, as well as a blue aura around the character as that happened, this isn't present.
The new Delirium is 3 stacks and one buff based on my observation.

The outcomes could be:
Each hit Restores 1200 MP single Target, with an additional 1200 mp if you use Quietus
The MP values stayed the same and the cooldown was reduced to 30s

But we just dont know yet. I could see either as likely as I doubt they want to change the MP economy of Dark Knight too much given how much casuals complain about its frailty. Nerfing TBN is probably the last thing you want to do.
I also could see the 30s route being explored as it be a way to nerf potency out of DRK's 2m combo to keep it from being a balancing nightmare like it was in Endwalker. It would also give DRK more to do outside of burst windows, and shift people calling it a WAR clone to a GNB clone, a job that they've lumped it together with in the gap closer removal.


Or they'll just keep it 60s because changing anything is too hard for the devs and they're busy making the Foamstars sequel