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  1. #4341
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Also, to continue, I did go back and rewatch the trailer for DRK repeatedly to see if I could find anything more, to which...not really.

    However, I did notice that it's roughly 18 seconds from Delirium's activation to where they used Unleash, so it's very possible that the mp restore timer just wore off.

    My guess is that since Blood Weapon is the ability actually evolving, that Delirium keeps the 5 stack system from Blood Weapon. If it were Delirium -> Blood Weapon I'd find missing out on 1.2k mp more likely.

    (To clarify, this would mean that you would have 5 stacks of mp restore via GCD's and the use of the new combo. They would just be separate buffs.)
    (0)
    Last edited by Zairava; 05-21-2024 at 03:36 AM.

  2. #4342
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,062
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zairava View Post
    Could we not dumb down the game farther? The healer's failure to pay attention is not the fault of the ability. Once you heal through Walking Dead you essentially have Holmgang for the rest of the duration. The CD is justified.
    Oh I'm sorry you wanted to wipe instead. My bad for posting in your presence sire. I never said to dumb the game down but alas you know what I intended more than I did. It was never about the cooldown, it was the fact that if you get a healer who doesn't pay attention then... hey guess what you got no invuln!

    My sass aside, it does get grating when I keep getting healers that for all intents and purposes make my invuln useless. Had I been any other tank it wouldn't have mattered :l

    It's an entirely dungeon related problem anyway as this doesn't happen in trials or raids.
    (2)
    Last edited by Mesarthim; 05-21-2024 at 07:05 AM.

  3. #4343
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Mesarthim View Post
    Oh I'm sorry you wanted to wipe instead. My bad for posting in your presence sire. I never said to dumb the game down but alas you know what I intended more than I did. It was never about the cooldown, it was the fact that if you get a healer who doesn't pay attention then... hey guess what you got no invuln!

    My sass aside, it does get grating when I keep getting healers that for all intents and purposes make my invuln useless. Had I been any other tank it wouldn't have mattered :l

    It's an entirely dungeon related problem anyway as this doesn't happen in trials or raids.
    Like I said, you're still invulnerable after you heal through it with your own GCD's. It's just whatever was left on the duration. You're more likely to die to it in a raid setting than a dungeon setting ever since they updated it.
    (0)

  4. #4344
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    1,062
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    I saw your post when getting an oil change but my grievances are all on the "living dead' side of things. Ever since the heal change I haven't had complaints on the walking dead side. Living dead for all intents and purposes does absolutely nothing if you don't die :l, and that's the issue I have with those healers who don't pay attention. The kind of advice that doesn't work too well outside of ffxiv: "Let me die!" Then it expires and I die. When Walking dead procs the timer changes to 10 seconds and that's all good! When "Living dead" expires, less good!

    Story time: Dohn Mheg with a WHM healer. Got to the first major pull after the second boss and the white mage, no less than 3 times, bene'd me before living dead changed into Walking Dead. Me and one dps told them as many times as we could (realistically) to not do that, because they were incapable of healing that pull but walking dead would've compensated. Had no choice but to single pull because they wouldn't let walking dead proc off of living dead.

    Thanks for coming to my ted talk.
    (0)

  5. #4345
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,134
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    this is not happening
    I thought this was gonna happen and it would be optional didn't they say that in the live letter or did people misunderstand?
    (0)

  6. #4346
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,173
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Rithy255 View Post
    I thought this was gonna happen and it would be optional didn't they say that in the live letter or did people misunderstand?
    its only for actions that unlock another ability
    like mirage dive and jump not the primary combo
    (0)

  7. #4347
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,508
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zairava View Post
    Also, to continue, I did go back and rewatch the trailer for DRK repeatedly to see if I could find anything more, to which...not really.
    However, I did notice that it's roughly 18 seconds from Delirium's activation to where they used Unleash, so it's very possible that the mp restore timer just wore off.
    My guess is that since Blood Weapon is the ability actually evolving, that Delirium keeps the 5 stack system from Blood Weapon. If it were Delirium -> Blood Weapon I'd find missing out on 1.2k mp more likely.
    If it fell off, you'd hear a debuff falloff noise at the 15s mark, as well as a blue aura around the character as that happened, this isn't present.
    The new Delirium is 3 stacks and one buff based on my observation.

    The outcomes could be:
    Each hit Restores 1200 MP single Target, with an additional 1200 mp if you use Quietus
    The MP values stayed the same and the cooldown was reduced to 30s

    But we just dont know yet. I could see either as likely as I doubt they want to change the MP economy of Dark Knight too much given how much casuals complain about its frailty. Nerfing TBN is probably the last thing you want to do.
    I also could see the 30s route being explored as it be a way to nerf potency out of DRK's 2m combo to keep it from being a balancing nightmare like it was in Endwalker. It would also give DRK more to do outside of burst windows, and shift people calling it a WAR clone to a GNB clone, a job that they've lumped it together with in the gap closer removal.


    Or they'll just keep it 60s because changing anything is too hard for the devs and they're busy making the Foamstars sequel
    (1)

  8. #4348
    Player
    Vallerie's Avatar
    Join Date
    May 2018
    Location
    Limsa-Lominsa
    Posts
    117
    Character
    Valeria Ymir
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    If it fell off, you'd hear a debuff falloff noise at the 15s mark, as well as a blue aura around the character as that happened, this isn't present.
    The new Delirium is 3 stacks and one buff based on my observation.

    The outcomes could be:
    Each hit Restores 1200 MP single Target, with an additional 1200 mp if you use Quietus
    The MP values stayed the same and the cooldown was reduced to 30s

    But we just dont know yet. I could see either as likely as I doubt they want to change the MP economy of Dark Knight too much given how much casuals complain about its frailty. Nerfing TBN is probably the last thing you want to do.
    I also could see the 30s route being explored as it be a way to nerf potency out of DRK's 2m combo to keep it from being a balancing nightmare like it was in Endwalker. It would also give DRK more to do outside of burst windows, and shift people calling it a WAR clone to a GNB clone, a job that they've lumped it together with in the gap closer removal.


    Or they'll just keep it 60s because changing anything is too hard for the devs and they're busy making the Foamstars sequel
    I could get behind 30s Delirium (and 60s Living Shadow?), although unless the delirium combo has healing potency tacked on, it would make our sustain worse...which would be kind of a funny direction considering the expansion long complaints about it.
    (1)

  9. #4349
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Oizen View Post
    If it fell off, you'd hear a debuff falloff noise at the 15s mark, as well as a blue aura around the character as that happened, this isn't present.
    The new Delirium is 3 stacks and one buff based on my observation.

    The outcomes could be:
    Each hit Restores 1200 MP single Target, with an additional 1200 mp if you use Quietus
    The MP values stayed the same and the cooldown was reduced to 30s

    But we just dont know yet. I could see either as likely as I doubt they want to change the MP economy of Dark Knight too much given how much casuals complain about its frailty. Nerfing TBN is probably the last thing you want to do.
    I also could see the 30s route being explored as it be a way to nerf potency out of DRK's 2m combo to keep it from being a balancing nightmare like it was in Endwalker. It would also give DRK more to do outside of burst windows, and shift people calling it a WAR clone to a GNB clone, a job that they've lumped it together with in the gap closer removal.


    Or they'll just keep it 60s because changing anything is too hard for the devs and they're busy making the Foamstars sequel
    Damn. Got me there.

    between the two, I would much rather have 30s Delirium. It would drastically help the job's feel outside of burst windows. I would take a Gnashing Fang clone over an Inner Release clone any day of the week.

    Though really the only difference is one is every 30s and the other is every 60s, that shorter cooldown does wonders
    (2)

  10. #4350
    Player
    Mekhana's Avatar
    Join Date
    Aug 2013
    Location
    Let me switch to Limsa
    Posts
    265
    Character
    Mekhana Souther
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    The only meaningful change so far might be the fighting gamesque dash. It hurts they haven't bothered to update our GCDs at any capacity and Salt and Darkness is still a thing.

    We're the only tank, job even that gets stuck with the same 1-2-3 filler gcd combo from 30-100. Jobs that came after us and start at level 70 have all sorts of traits and visual upgrades and variety to their kit for levels they don't even start at or play at unless synched down.

    Now that they removed plunge and the reduction of ogcds, we're going to be left with little to do with no delirium. This compounds with Abyssal Drain having a shared cooldown with Carve and Spit.

    This a masterclass of aggressive game design. "We will technically do what you want but you'll hate it." Without all the QoL changes we've been begging for years now too.
    (6)

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