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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kinseykinz View Post
    Right now, I don't care about Manathirst because, quite frankly MP is not a big issue for me. So it could be a 25% refresh rate and I'd still choose upping my cures or base nuke damage over my MP pool. Afterall, it's not the size of the pool, but what you do with it.
    Hmm many WHM's over-heal anyway, its very common especially when there are 2 WHM's in a party, so healing power becomes less desirable as over-healing becomes higher, which in turn makes mana a better option.

    Quote Originally Posted by Luhy View Post
    You also realize that if we get a level cap increase that spells will cost more MP, right? It will be just as proportionately useless then as it is now.
    Agreed with this, spells now scale as you level, meaning MP cost also scales so its a non issue that manathirst would become overpowered.
    (3)

  2. #2
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,278
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Jinko View Post
    Hmm many WHM's over-heal anyway, its very common especially when there are 2 WHM's in a party, so healing power becomes less desirable as over-healing becomes higher, which in turn makes mana a better option.
    Actually if you are not running out of MP, the last though you should add to your gear set is MORE MP. Try adding HP's, VIT, Mag. Acc, PIE, INT, instead.

    Quote Originally Posted by Jinko View Post
    Agreed with this, spells now scale as you level, meaning MP cost also scales so its a non issue that manathirst would become overpowered.
    When cap raises, there will be new tiers of Materia. A level V or VI Manathurst WILL give a better bang for your buck than the current IV and it should be scaled appropriately with the new MP costs for spells.


    Also, the DEV team has to consider what happens with double, triple etc. melds. While it might not be the norm for all players to have them, it still factors in to the amount of influence each meld/materia can have.
    (0)
    Last edited by Kinseykinz; 04-17-2012 at 10:41 AM.

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