Quote Originally Posted by Kinseykinz View Post
Right now, I don't care about Manathirst because, quite frankly MP is not a big issue for me. So it could be a 25% refresh rate and I'd still choose upping my cures or base nuke damage over my MP pool. Afterall, it's not the size of the pool, but what you do with it.
Hmm many WHM's over-heal anyway, its very common especially when there are 2 WHM's in a party, so healing power becomes less desirable as over-healing becomes higher, which in turn makes mana a better option.

Quote Originally Posted by Luhy View Post
You also realize that if we get a level cap increase that spells will cost more MP, right? It will be just as proportionately useless then as it is now.
Agreed with this, spells now scale as you level, meaning MP cost also scales so its a non issue that manathirst would become overpowered.