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  1. #1
    Player
    Ragz's Avatar
    Join Date
    Mar 2011
    Posts
    237
    Character
    Aqua Resonare
    World
    Siren
    Main Class
    Marauder Lv 90
    HP materia is useful because high HP ceiling drastically reduce chance of dieing, unless you automatically die when you run out mp, MP does not have the same importance as HP. At current setup, when someone mass stack mp, they can use 2-3 extra spell in a fights, with reduced damage, which is about as useful as.... 2-3 extra spells in a fight, with reduced damage.
    (0)
    Merlwyb is my wife~


    http://na.finalfantasyxiv.com/lodestone/character/139657

    http://www.youtube.com/user/ragzGT

  2. #2
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Why not just base MP recovery/tick on a player's base MP instead of their base and bonus MP from gear?
    (1)

  3. #3
    Player Vinta's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    211
    Character
    Vinta Calvert
    World
    Hyperion
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Corrderio View Post
    Why not just base MP recovery/tick on a player's base MP instead of their base and bonus MP from gear?
    So you want to recover MP slower than you currently do? I don't understand.
    (8)

  4. #4
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Vinta View Post
    So you want to recover MP slower than you currently do? I don't understand.
    The point wasn't to gimp MP regen, but rather allow the address the problem with why they can't adjust MP materia without breaking another feature.
    (1)

  5. #5
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Corrderio View Post
    The point wasn't to gimp MP regen, but rather allow the address the problem with why they can't adjust MP materia without breaking another feature.
    Exactly. It's possible to base the percentage off of the players base MP instead of the max, but keep the actual regen amount roughly the same as it is now.
    (1)

  6. #6
    Player
    Luhy's Avatar
    Join Date
    Mar 2011
    Posts
    186
    Character
    Arla Rhylbroes
    World
    Hyperion
    Main Class
    Goldsmith Lv 50
    The developers should be aware that in most slots, players would rather increase their cure potency by a massive 10% or damage per nuke by 10% rather than recover "7 MP."

    It may not be horrible, but it's not useful comparatively. Manathirst and Lifethirst need a huge boost. Even if the developers think that they're decent, no one is using them and no one will use them.
    (3)

  7. #7
    Player
    Kinseykinz's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,279
    Character
    Isagael Rose
    World
    Sagittarius
    Main Class
    Botanist Lv 100
    I think the reason the developers are saying the Manathirst MP regen is okay is because they know the BIG PICTURE. We will not be level 50 forever. Right now, I don't care about Manathirst because, quite frankly MP is not a big issue for me. So it could be a 25% refresh rate and I'd still choose upping my cures or base nuke damage over my MP pool. Afterall, it's not the size of the pool, but what you do with it.

    However, around level 70, this might be a whole different story. We as players just don't know everything that the devs know when it comes to balancing out the game/classes/jobs for the future.
    (2)

  8. #8
    Player
    Petdo's Avatar
    Join Date
    Apr 2011
    Posts
    202
    Character
    Ma Nya
    World
    Tonberry
    Main Class
    Goldsmith Lv 60
    Consider them as "Junk"
    (2)

  9. #9
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Materia V, VI, VII, VIII, IX, X will be introduced as the level cap rises. The Dev Team knows what they're doing.
    (2)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  10. #10
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Holland View Post
    Materia V, VI, VII, VIII, IX, X will be introduced as the level cap rises. The Dev Team knows what they're doing.
    the spells will cost more mp too which makes your point invalid.
    (2)

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