Page 13 of 19 FirstFirst ... 3 11 12 13 14 15 ... LastLast
Results 121 to 130 of 193

Dev. Posts

Hybrid View

  1. #1
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Matsume View Post
    Facts:

    Problem:

    3299mp x0.075 (7.5%) = 247.425 mp

    Why is your mp per tic capped at 200 when it should be 247?

    Is there a secondary stat necessary to up the mp per tic past 200?


    Theoretically: There are 5 pieces to which manathirst materia can be melded: Weapon, Head, Body, Legs, and Waist. A tripple meld = 100mp on average. If you have triple meld Grade IV manathirst materia on all five pieces thats +500mp total x0.075 = +37.5mp/tic That's not so bad... ontop of your 247.425mp per tic you could get close to 300mp/tic.
    pretty sure there is a cap for how much mp you can add via materia.
    (0)

  2. #2
    Player
    Ragz's Avatar
    Join Date
    Mar 2011
    Posts
    237
    Character
    Aqua Resonare
    World
    Siren
    Main Class
    Marauder Lv 90
    Quote Originally Posted by syntaxlies View Post
    pretty sure there is a cap for how much mp you can add via materia.
    There isn't, same with HP, it's just a rumor that Yoshi P started (or mistranslated). I've gone to 400 mp and about 900 HP without any cap.
    (0)
    Merlwyb is my wife~


    http://na.finalfantasyxiv.com/lodestone/character/139657

    http://www.youtube.com/user/ragzGT

  3. #3
    Player
    Zackaria's Avatar
    Join Date
    Mar 2011
    Posts
    21
    Character
    Zackaria Remo
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sol_Aureus View Post
    First off, thank you for the info Rukkirii, we appreciate the responses.

    This includes the auto-refresh that WHM and BLM get as well, 3 MP/tic is negligible. Especially considering how easy it is to recover MP in battle as a mage. Stand in place. It takes 9 seconds for your first "resting" tic. With my current MP pool of 3299, that's 35 MP (without a Party Bonus). Next tic is 101 (12 seconds), followed by 200 where it caps (15, 18, 21, etc. seconds)

    So for standing in place for 15 seconds, I get 327 MP (336 - 9 from auto-refresh trait). For Auto-refresh or the Darklight Cowl's 3 MP/tic to give me that much MP, it'd take 5 minutes and 27 seconds. 15 seconds versus 5½ minutes. This is the reason refresh and a lot of other MP recovery methods are practically worthless: that we can regain MP in battle very very easily. If we couldn't get MP back so easily, refresh would be much much more valuable.
    I see it now, 1.23 patch notes, adjustments to reduce mp recovery to balance refresh methods.......
    (0)

  4. #4
    Player

    Join Date
    Jul 2011
    Posts
    231
    Quote Originally Posted by Rukkirii View Post
    We received a lot of feedback in this thread regarding various things (like materia stats, materia slot placement, and other suggestions) that we compiled and passed along to the development team. The Item Team confirmed that they’ll look over the information and take it into consideration when planning further adjustments to materia (as well as new materia going forward).

    In regards to manathirst materia specifically, our counterpart in Japan posted the following insight from the team. As stated here, and other language forums, players feel that the effects of manathirst materia are too weak, but the team disagrees. The current maximum MP recovery rate is 7.5% of the player’s maximum MP, so if their maximum MP is increased by 100 through use of manathirst materia, an additional 7 MP is recovered every tick (3 seconds). Therefore, the team believes that the effectiveness of manathirst materia is balanced alongside other materia.

    However, as we said, we will continue to gather your feedback and comments and pass them along to the team for them to consider for future adjustment, so please continue submitting your feedback.
    i would estimate i recover an extra 250~mp from 15 ticks (~ a full mp bar) if i had +100mp from materia.

    OR i could stack INT materia and wait an extra 3 seconds

    but of course the devs realise this right? oh god i hope so....
    (0)
    Last edited by Rogue; 04-17-2012 at 10:16 PM.

  5. #5
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by Rukkirii View Post
    We received a lot of feedback in this thread regarding various things (like materia stats, materia slot placement, and other suggestions) that we compiled and passed along to the development team. The Item Team confirmed that they’ll look over the information and take it into consideration when planning further adjustments to materia (as well as new materia going forward).

    In regards to manathirst materia specifically, our counterpart in Japan posted the following insight from the team. As stated here, and other language forums, players feel that the effects of manathirst materia are too weak, but the team disagrees. The current maximum MP recovery rate is 7.5% of the player’s maximum MP, so if their maximum MP is increased by 100 through use of manathirst materia, an additional 7 MP is recovered every tick (3 seconds). Therefore, the team believes that the effectiveness of manathirst materia is balanced alongside other materia.

    However, as we said, we will continue to gather your feedback and comments and pass them along to the team for them to consider for future adjustment, so please continue submitting your feedback.
    Why don't you suggest to the team that they try plaing the game over just telling us what it looks like on paper.
    (2)

  6. #6
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    The current maximum MP recovery rate is 7.5% of the player’s maximum MP
    Mind telling me how you achieve this rate of MP recovery in a fight? I'd love to know, because I sure can't recover MP that fast, at least not in combat.

    Basing balance on (at least what seems to me) an unachievable metric doesn't seem like a good idea to me.

    Also, since MP costs remain proportionate as you level up, adding 100 maximum MP (and consequently recovering a couple more MP per tick) has minimal impact.
    (13)
    Last edited by Alhanelem; 04-17-2012 at 05:35 AM.

  7. #7
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Alhanelem View Post
    Mind telling me how you achieve this rate of MP recovery in a fight? I'd love to know.

    Basing balance on (at least what seems to me) an unachievable metric doesn't seem like a good idea to me.
    You don't sit down and stand up? haha
    (2)

  8. #8
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Alhanelem View Post
    Mind telling me how you achieve this rate of MP recovery in a fight? I'd love to know, because I sure can't recover MP that fast, at least not in combat.
    Through Peon of war and MP song I suppose.

    Not that anyone ever does that.
    (0)

  9. #9
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Alhanelem View Post
    Mind telling me how you achieve this rate of MP recovery in a fight?
    Stand still.
    (5)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  10. #10
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Klive View Post
    Stand still.
    Last I checked, if you have hate on something you can't recover at the out of combat rate. The only exception i've seen is when I have something slept.

    Also, it seems like a lot faster than 7.5% when you're idle and out of combat.
    (2)

Page 13 of 19 FirstFirst ... 3 11 12 13 14 15 ... LastLast

Tags for this Thread