

pretty sure there is a cap for how much mp you can add via materia.Facts:
Problem:
3299mp x0.075 (7.5%) = 247.425 mp
Why is your mp per tic capped at 200 when it should be 247?
Is there a secondary stat necessary to up the mp per tic past 200?
Theoretically: There are 5 pieces to which manathirst materia can be melded: Weapon, Head, Body, Legs, and Waist. A tripple meld = 100mp on average. If you have triple meld Grade IV manathirst materia on all five pieces thats +500mp total x0.075 = +37.5mp/tic That's not so bad... ontop of your 247.425mp per tic you could get close to 300mp/tic.
Merlwyb is my wife~
http://na.finalfantasyxiv.com/lodestone/character/139657
http://www.youtube.com/user/ragzGT
I see it now, 1.23 patch notes, adjustments to reduce mp recovery to balance refresh methods.......First off, thank you for the info Rukkirii, we appreciate the responses.
This includes the auto-refresh that WHM and BLM get as well, 3 MP/tic is negligible. Especially considering how easy it is to recover MP in battle as a mage. Stand in place. It takes 9 seconds for your first "resting" tic. With my current MP pool of 3299, that's 35 MP (without a Party Bonus). Next tic is 101 (12 seconds), followed by 200 where it caps (15, 18, 21, etc. seconds)
So for standing in place for 15 seconds, I get 327 MP (336 - 9 from auto-refresh trait). For Auto-refresh or the Darklight Cowl's 3 MP/tic to give me that much MP, it'd take 5 minutes and 27 seconds. 15 seconds versus 5½ minutes. This is the reason refresh and a lot of other MP recovery methods are practically worthless: that we can regain MP in battle very very easily. If we couldn't get MP back so easily, refresh would be much much more valuable.![]()
i would estimate i recover an extra 250~mp from 15 ticks (~ a full mp bar) if i had +100mp from materia.We received a lot of feedback in this thread regarding various things (like materia stats, materia slot placement, and other suggestions) that we compiled and passed along to the development team. The Item Team confirmed that they’ll look over the information and take it into consideration when planning further adjustments to materia (as well as new materia going forward).
In regards to manathirst materia specifically, our counterpart in Japan posted the following insight from the team. As stated here, and other language forums, players feel that the effects of manathirst materia are too weak, but the team disagrees. The current maximum MP recovery rate is 7.5% of the player’s maximum MP, so if their maximum MP is increased by 100 through use of manathirst materia, an additional 7 MP is recovered every tick (3 seconds). Therefore, the team believes that the effectiveness of manathirst materia is balanced alongside other materia.
However, as we said, we will continue to gather your feedback and comments and pass them along to the team for them to consider for future adjustment, so please continue submitting your feedback.
OR i could stack INT materia and wait an extra 3 seconds
but of course the devs realise this right? oh god i hope so....
Last edited by Rogue; 04-17-2012 at 10:16 PM.
Why don't you suggest to the team that they try plaing the game over just telling us what it looks like on paper.We received a lot of feedback in this thread regarding various things (like materia stats, materia slot placement, and other suggestions) that we compiled and passed along to the development team. The Item Team confirmed that they’ll look over the information and take it into consideration when planning further adjustments to materia (as well as new materia going forward).
In regards to manathirst materia specifically, our counterpart in Japan posted the following insight from the team. As stated here, and other language forums, players feel that the effects of manathirst materia are too weak, but the team disagrees. The current maximum MP recovery rate is 7.5% of the player’s maximum MP, so if their maximum MP is increased by 100 through use of manathirst materia, an additional 7 MP is recovered every tick (3 seconds). Therefore, the team believes that the effectiveness of manathirst materia is balanced alongside other materia.
However, as we said, we will continue to gather your feedback and comments and pass them along to the team for them to consider for future adjustment, so please continue submitting your feedback.
Mind telling me how you achieve this rate of MP recovery in a fight? I'd love to know, because I sure can't recover MP that fast, at least not in combat.The current maximum MP recovery rate is 7.5% of the player’s maximum MP
Basing balance on (at least what seems to me) an unachievable metric doesn't seem like a good idea to me.
Also, since MP costs remain proportionate as you level up, adding 100 maximum MP (and consequently recovering a couple more MP per tick) has minimal impact.
Last edited by Alhanelem; 04-17-2012 at 05:35 AM.
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