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  1. #13
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Miguel85NYC View Post
    last, FF14 doesnt feel like a MMO anymore.. it feels like a Social hub.
    What is a MMO to you if not an online game that is a social hub?

    Quote Originally Posted by Eastwall View Post
    This an online game man. They got to have flexibility. It is ok of they focus on story, But forcing It on me just makes it a boring chore. I will always consider it a major negative aspect of this game. Guild wars 2 doesn't force you to do the story, and l was able to do stuff in that game without doing any story for a year. That is one of the factor That kept me playing gw2.
    Different games have different styles. The style of this game is to focus everything around the story. I agree that it would be nice if they had an alternate route to leveling (other than buying the jump potions) for those that aren't into story but they feel this is what is best for their game.

    Quote Originally Posted by Eastwall View Post
    I can't find lalafell in another game.
    Mod your lalafell into the other games you enjoy playing.

    Quote Originally Posted by Eastwall View Post
    Overall, this is my favorite game despite its flaws that l really hate
    I imagine we all have things we hate about this game not to mention other games we also play. It's all about finding the game that gives you the most enjoyable time.

    If FFXIV is still the one despite the flaws you see, I hope you continue to enjoy it for a long time.

    Quote Originally Posted by EusisLandale View Post
    I remember the suicide bees. Those were good times.
    I still see the bees in Qarn killing players in unwary groups as much as Doom does.

    Using hunter traps strategically in WoW (before the trap launcher was added) was fun times. Crowd control in PvE was an interesting part of game play that I personally miss, but it's sadly something most players hated because they want to speed run through content and the need for crowd control was an obstacle to that.

    I wonder what MMORPGs would be like today if more players were interested in truly experiencing games and thinking their way through them instead of rushing through to collect from the loot box at the end.
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    Last edited by Jojoya; 05-20-2024 at 10:32 AM.