oh the walls happened because players would harrass other players into pulling everything to the boss.
most changes happened because someone said do it or you suck and we kick you from DF.


oh the walls happened because players would harrass other players into pulling everything to the boss.
most changes happened because someone said do it or you suck and we kick you from DF.




The more logical way to handle this situation would be to make it challenging enough such that chain pulling is not possible because you will die. Then it'd be up to the group's skill for how many groups you can pull at once.





It wasn't possible a lot of the time and the party did die and the tanks would just keep trying to do it anyway. The walls are necessary to keep a lot of tanks from trying to pull more than they have any business pulling.


Groups would die. Then they would kick the tank or the healer, whichever one they blamed at that moment, and wait for the next one.
This is not what happened in ARR/HW. What actually happened was communication and education of the pve mechanics. As well as educating the failing person on specific job skills and how they're critical for advancing in said content.
Labyrinth of ancients and Dun scaith still retain some of that, I'm sure you've seen it.


I've seen people try to vote dismiss when people try to greed too hard and the alliance dies to ancient flare. I also see people immediately try to vote abandon on Arum vale when the tank eats it in the first room because you can't pull that entire room and survive.This is not what happened in ARR/HW. What actually happened was communication and education of the pve mechanics. As well as educating the failing person on specific job skills and how they're critical for advancing in said content.
Labyrinth of ancients and Dun scaith still retain some of that, I'm sure you've seen it.
They're used to an easy game where the brain could be turned off, that's why. During ARR/HW it was expected to communicate, forgive, and overcome. If more of the game returned to somewhat of a challenge like Dun scaith or old Orbonne, I'm pretty sure the game would be fine. You're worrying too much about the extreme cases of "voting," which was rare; and if voting was initiated a lot back then it was most times than not rejected. As it is rejected today; most times it's a troll doing that for the sake of it.





At one point a commonly accepted strat for AK was for the tank to pull everything into the first boss room and everyone else not engage and then the tank would die and all the mobs would leave and you'd raise the tank.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote


